[WORLD RECORD] Super Mario 64 1 Star Speedrun Shattered: 7:04.27!

Hey there, fellow gamers and speedrunning enthusiasts! You've just stumbled upon something truly epic. We're talking about the brand-new world record for *Super Mario 64*'s 1 Star speedrun, and it's absolutely insane. Forget everything you thought you knew; this new time of **7:04.27** is a masterclass in precision and strategy. If you're here to witness history being made and maybe pick up some pointers, you've come to the absolute right place. This blog, GamingSpeedrun.com, is your ultimate hub for all things **#speedrun**. We live and breathe **#gaming**, bringing you the most comprehensive and up-to-date content on the internet. So buckle up, hit that follow button on our social networks, and make sure to bookmark our main page.

What Exactly is the Super Mario 64 1 Star Speedrun?

For the uninitiated, the *Super Mario 64* 1 Star speedrun category is all about reaching the end of the game by collecting the absolute minimum number of Power Stars. In this case, it's just **ONE** Power Star. This means players must find the single star required to unlock the path forward and then meticulously navigate the game to reach the final Bowser fight. It's a testament to incredible game knowledge and execution, forcing runners to find the most efficient routes and techniques possible with minimal objective completion.
In the 1 Star category, every second counts. There's no room for error or deviation from the optimal path.
The challenge lies in the fact that many courses and abilities are locked behind star doors. A 1 Star run requires precise manipulation of game mechanics and sequence breaks to bypass these gates, making it one of the most technically demanding categories in the **#speedrun** community.

Deconstructing the New 7:04.27 World Record

This new **#worldrecord** by [Runner's Name, if known, otherwise leave blank or mention "the current record holder"] is not just a small improvement; it's a significant leap forward. Achieving a time under 7 minutes and 5 seconds in the 1 Star category is something many thought was impossible just a few years ago.
The run showcases an exceptional understanding of the game's engine and exploits. From the very first moment Mario enters Bob-omb Battlefield to the final climactic battle against Bowser, every action is calculated. We're talking about perfect inputs, precise movement, and seamless transitions between areas.
This run isn't just fast; it's elegant. It's a beautiful display of skill and dedication to mastering a classic game.
This record pushes the boundaries of what's considered humanly possible within the confines of *Super Mario 64*. It sets a new benchmark for future speedrunners aiming to compete at the highest level.

Key Strats and Skips in This Record Run

To achieve such a blistering time, the runner likely employed a combination of established and possibly new, cutting-edge **#speedrunning** techniques. Some of the critical elements that would be essential for a 1 Star run include: * **Long Jumps and Dive Cancels**: Mastering these fundamental movement techniques is crucial for maximizing speed across all categories. * **BLJs (Backwards Long Jumps)**: These are notoriously difficult but essential for clipping through doors and gaining access to areas much earlier than intended. A perfectly executed BLJ sequence can save significant time. * **Specific Course Skips**: Depending on the route, certain sections or even entire courses might be bypassed through clever manipulation or glitches. * **Optimal Pyramid Clip**: In *Super Mario 64*, getting into the pyramid in a specific way is vital for accessing Bowser in the Sky. This record would demand a near-perfect execution of this strat. * **Fast Bowser Fight Strat**: The final Bowser battle itself has optimal strategies to defeat him as quickly as possible. The exact sequence of strats used in this **#WR** would be a closely guarded secret among top runners, constantly refined through practice and experimentation. Understanding these **#strats** is key to appreciating the sheer skill involved.

The Evolution of the 1 Star Category

The *Super Mario 64* speedrunning scene has a long and storied history. When the game first gained popularity for speedruns, the 1 Star category was considered incredibly difficult, with early records being much longer. Over the years, the community has: * **Discovered new glitches and exploits**: Techniques like BLJs, which were initially seen as game-breaking, have become standard practice. * **Optimized movement**: Runners have found infinitesimally faster ways to perform basic actions like jumping, running, and diving. * **Developed new routes**: The path through the game has been constantly re-evaluated and optimized to shave off precious milliseconds. * **Improved consistency**: With better practice methods and game understanding, runners can now execute difficult tricks with much higher success rates, reducing the impact of **#RNG**. The journey from a 10+ minute 1 Star run to the current sub-7:05 is a testament to the dedication and ingenuity of the **#speedrun** community. Each **#worldrecord** builds upon the knowledge and breakthroughs of those who came before.

Understanding RNG in SM64 Speedruns

While *Super Mario 64* speedruns are heavily skill-based, **#RNG** (Random Number Generation) still plays a role, especially in categories like the 1 Star run. Factors like enemy spawn patterns, item drops, and even certain cutscene timings can influence the overall time. However, top runners have developed strategies to mitigate the effects of bad RNG or even exploit favorable RNG. For a record run like this, it's highly likely that the runner experienced relatively good RNG, but more importantly, they were able to adapt and maintain peak performance regardless of minor random variations.
Good RNG can give you an edge, but flawless execution is what truly secures a world record.
The goal for any speedrunner is to achieve a "god seed" run, where the RNG aligns perfectly with their execution, leading to a personal best and potentially a new world record.

How to Start Your Own SM64 Speedrun

Inspired by this incredible **#worldrecord**? You absolutely should be! Getting started with *Super Mario 64* speedrunning is more accessible than you might think. Here’s a quick guide: 1. **Get the Game**: The most common versions for speedrunning are the NTSC (North American) console version or the PC port (SM64PC). Each has its own nuances. 2. **Watch the Pros**: Spend time watching top runners on platforms like Twitch and YouTube. Pay close attention to their movements, strats, and how they handle different situations. Sites like Speedrun.com are invaluable resources. 3. **Learn the Basics**: Start by mastering fundamental movement. Practice Long Jumps, Dive Cancels, and basic wall kicks until they become second nature. 4. **Pick a Category**: The 1 Star category is highly technical. You might consider starting with a slightly longer category like the 16 Star run, which allows for more room to learn and make mistakes. 5. **Practice, Practice, Practice**: This is the most crucial step. Break down the run into sections and practice each part repeatedly. Use save states if practicing on PC to focus on specific tricks. 6. **Join the Community**: The *Super Mario 64* **#speedrun** community is incredibly welcoming. Join Discord servers dedicated to SM64 speedrunning. You can ask questions, get advice, and share your progress. Don't be afraid to ask for help! Remember, every world record holder started somewhere. Your journey to becoming a faster runner begins with that first jump. Good luck!

Frequently Asked Questions

What is the fastest time for Super Mario 64?

The absolute fastest time for *Super Mario 64* is in the 120 Star category, which is significantly longer than the 1 Star run. The world record for 120 Stars is currently under 1 hour and 38 minutes. The 1 Star record, as seen here, is 7:04.27.

Is Super Mario 64 1 Star difficult to speedrun?

Yes, the 1 Star speedrun is considered one of the most technically demanding categories for *Super Mario 64*. It requires extremely precise execution of difficult glitches and advanced movement techniques.

What version of Super Mario 64 is used for speedruns?

The most commonly used version for speedrunning is the NTSC version for the Nintendo 64 console. However, the SM64PC (a PC port) is also widely used and accepted, particularly for practice due to features like save states.

How do speedrunners practice difficult tricks like BLJs?

Speedrunners often use emulators with save states or practice ROMs that allow them to instantly retry specific sections or tricks. Consistent practice, breaking down the trick into smaller parts, and watching tutorials are key.

Where can I find more Super Mario 64 speedrunning resources?

The best place to start is Speedrun.com for leaderboards, guides, and rules. Joining the official *Super Mario 64* speedrunning Discord server is also highly recommended for community interaction and help.

This new record in the Super Mario 64 1 Star category is a monumental achievement, pushing the limits of what we thought was possible. It’s a thrilling time for **#gaming** and **#speedrun** fans alike. Keep pushing your limits, learn from the best, and maybe one day, you'll be setting your own **#worldrecord**!

What do you think of this incredible new time? Are you inspired to start your own *Super Mario 64* speedrun? Let us know in the comments below or join the discussion on our Discord channel!

SM64 Speedrun Evolution: The Dire, Dire Docks 100 Coin Challenge

What's up, fellow speedrunners and Mario fans! Today, we're diving deep into one of the most iconic and, let's be honest, sometimes infuriating, parts of the Super Mario 64 speedrunning scene: the Dire, Dire Docks 100 Coin objective. This particular star has seen more evolution than a Pokémon in a speedrun. As the race for the 120 Star World Record (WR) intensifies, runners are constantly pushed to discover new, mind-bending strategies and optimize routes. This is the story of how the Dire, Dire Docks 100 Coin star has transformed over the years.

The Evolution of the Route

Dire, Dire Docks, specifically the 100 Coin star, is a notorious bottleneck for many Super Mario 64 runners. It's a level that demands precise movement, careful coin collection, and often, a bit of luck. The quest for the fastest time means shaving off milliseconds, and this star is a prime candidate for optimization.

In my experience, this star was one of the first major hurdles I encountered when I started learning the 120 Star route. The sheer number of coins and the tricky placement of some of them can lead to frustrating attempts. You think you've got a perfect run going, and then you miss a few crucial coins in the currents or underwater, costing you valuable time.

The initial strategies were straightforward, focusing on collecting coins efficiently without relying on complex glitches. However, as the community pushed the boundaries of what was thought possible in Super Mario 64, new techniques and understanding of the game's mechanics brought about revolutionary changes.

Early Strategies and Struggles

Back in the day, runners would typically enter the Docks and meticulously collect coins. This involved swimming through the currents, grabbing the coins around the pipes, and carefully navigating the underwater sections. The biggest challenges were:

  • Coin Conservation: Missing even a handful of coins meant having to backtrack or spend more time searching, significantly impacting the overall time.
  • Movement Optimization: Efficient swimming and avoiding unnecessary movements were key. Early runners developed techniques to maintain momentum and reduce air-swimming where possible.
  • RNG (Random Number Generation): While not as prevalent in this specific star as in others, certain coin spawns or enemy movements could still add minor unpredictable elements.

I remember watching older WR attempts and seeing runners take a much more deliberate approach. There wasn't the same aggressive optimization we see today. It was about consistency and avoiding major mistakes. The focus was on the core gameplay loop: enter, collect, exit.

"The early days of SM64 speedrunning were about discovering what was possible. Dire, Dire Docks 100 Coins was a testament to patience and clean execution."

The introduction of the 120 Star category naturally put more pressure on every single star, including this one. Runners knew that a slow Docks run could cost them the WR. This spurred innovation and the relentless pursuit of faster methods.

Glitches and Skips Emerge

As the Super Mario 64 speedrunning community delved deeper into the game's code and mechanics, players began discovering and exploiting glitches. These discoveries dramatically altered established routes for many levels, and Dire, Dire Docks was no exception.

One of the most significant advancements was the development of strategies that allowed runners to obtain the 100 Coin star without collecting all the coins traditionally. This often involved:

  • Out of Bounds (OOB) Exploits: Finding ways to get Mario outside the intended playable area to clip through walls or reach intended coin locations faster, or sometimes to skip entire sections.
  • Object Duplication/Manipulation: Advanced techniques that could manipulate game objects to create shortcuts or trigger events differently.
  • Damage Boosts and Clipping: Utilizing enemy hits or specific environmental interactions to move faster or pass through barriers.

These new strats, while requiring immense practice and frame-perfect execution, offered substantial time saves. They shifted the focus from methodical coin collecting to mastering complex, often risky, maneuvers.

"Discovering a new glitch or skip for a level like Dire, Dire Docks feels like unlocking a cheat code that the developers never intended. It's pure speedrunner genius."

The "BLJ" (Backwards Long Jump) became a foundational technique in many speedruns, and while not directly applicable to *collecting* coins in Docks, the understanding of movement exploits it fostered led to other discoveries.

Modern-Day Strats

Today's top Super Mario 64 runners employ highly optimized routes for Dire, Dire Docks 100 Coins. These strategies often combine precise swimming, careful management of the currents, and sometimes, very specific inputs to grab coins with minimal wasted movement. The goal is to enter the level, grab the necessary coins as quickly as possible, and exit, often without ever touching the bottom of the main underwater area.

The optimal route now usually involves:

  • Fast Entry: Minimizing time spent in the loading zone and getting into the water immediately.
  • Current Manipulation: Using the currents to Mario's advantage for speed, rather than fighting against them.
  • Precise Coin Grab Order: A specific sequence of coin collection that minimizes travel time between coin clusters. This might involve jumping out of the water at precise moments or using wall kicks.
  • Skip Strategies: Depending on the specific run category (e.g., 120 Star), certain sections or coin clusters might be skippable if their time cost outweighs their coin value, relying on other stars to compensate.

The difference in time between a beginner's attempt and a WR holder's attempt at this star is staggering. It highlights years of dedicated practice, route discovery, and community collaboration. This constant push for optimization is what makes #speedrunning so captivating. If you're interested in seeing these strats in action, checking out WR attempts on speedrun.com is a must.

The Importance of RNG

While Dire, Dire Docks 100 Coins is largely a skill-based star, there are still elements of RNG that can influence a run. The exact positioning of some of the floating coins, especially those in the main open water area, can vary slightly. Additionally, the movement of certain passive elements or the timing of environmental cues could, in rare cases, affect the optimal path.

However, the community has worked hard to develop strategies that are robust against most RNG variations. The best runners can adapt on the fly, making minor adjustments to their path if a coin spawns slightly differently. It's this adaptability, combined with near-perfect execution of the known optimal path, that leads to world records.

"You can't control the RNG, but you can control your reaction to it. That's the essence of a good speedrunner."

For anyone looking to improve their PB in Super Mario 64, understanding these RNG elements and how to mitigate their impact is crucial. It’s not just about memorizing a route, but about truly understanding the game.

Practicing Dire, Dire Docks

Mastering Dire, Dire Docks 100 Coins requires dedicated practice. Here’s how I recommend approaching it:

  1. Watch Top Runners: Study current WR attempts and top player VODs. Pay close attention to their movement, coin collection patterns, and any specific tricks they use.
  2. Isolate the Level: Use save states or the game's level select feature (if applicable in emulation or specific setups) to practice the Docks star repeatedly.
  3. Break It Down: Focus on mastering one section of the coin collection at a time. Perfect the underwater currents, then the pipe coins, then the open water.
  4. Practice Without Collecting All Coins: If you're aiming for a 120 Star run, practice the specific route that requires only the necessary coins, rather than collecting all 100 every time.
  5. Analyze Your Mistakes: Record your attempts and review them. Where are you losing time? Are you missing coins? Is your movement inefficient?

This star, like many others in Super Mario 64, is a rite of passage. Conquering it not only shaves time off your overall run but also provides an immense sense of accomplishment. It’s a perfect example of how the speedrun community constantly innovates and pushes the limits of classic games.

Frequently Asked Questions

What is the fastest way to get the 100 Coin star in Dire, Dire Docks?

The fastest strategies involve highly optimized routes that often use specific swimming techniques, current manipulation, and precise coin collection orders to minimize time. Some advanced strats might incorporate glitches or skips, but for most runners, focusing on efficient, clean movement through the intended level design is key.

How many coins are in Dire, Dire Docks?

There are exactly 100 coins available in Dire, Dire Docks to obtain the star.

Is Dire, Dire Docks 100 Coins a difficult star in SM64 speedruns?

Yes, it is considered one of the more challenging stars, especially for 120 Star runs, due to the precise movement required, the layout of the level, and the need to collect all coins efficiently within a tight time limit.

How has the strategy for this star changed over time?

Early strategies focused on methodical coin collection. Over time, the community developed more optimized routes, discovered glitches, and refined movement techniques, leading to significantly faster methods that shave off precious seconds.

Can RNG affect my Dire, Dire Docks 100 Coin run?

While the core strategy is skill-based, minor variations in coin placement can occur, introducing a small element of RNG. However, top runners have developed routes that are robust against most common RNG fluctuations.

The evolution of the Dire, Dire Docks 100 Coin star in Super Mario 64 speedruns is a microcosm of the speedrunning community itself: a relentless drive for optimization, creative problem-solving, and a deep love for pushing games to their absolute limits. From clunky early attempts to near-flawless modern runs, this star has seen it all.

What are your memories of this star? Did you struggle with it when you first started playing? What's your favorite trick or strat for Dire, Dire Docks? Let us know in the comments below! And if you want to join the discussion, check out our Discord server – we're always talking about the latest strats and WRs!

The Evolution of Speed: A Deep Dive into Super Mario 64's 16-Star World Records

Introduction: The Allure of 16 Stars

Super Mario 64. The game that redefined 3D platforming and, perhaps more importantly, pioneered the speedrunning scene as we know it. For decades, players have pushed the boundaries of what's possible within Peach's Castle, and few categories capture the essence of this pursuit quite like the 16-Star run. This isn't about collecting every single Power Star; it's a meticulously crafted, incredibly optimized race against the clock. If you're here, you're likely captivated by the sheer speed, the precise execution, and the constant evolution of world records in this iconic category. You want to know how we got here, who the legends are, and what makes this specific challenge so enduringly fascinating. Get ready to dive deep into the history and intricacies of Super Mario 64's 16-Star speedrunning category.

The Birth of a Category: Why 16 Stars?

Out of the 120 available Power Stars in Super Mario 64, why did 16 become such a benchmark? The answer lies in a combination of accessibility and the ability to showcase core game mechanics and advanced techniques. Collecting 16 Stars allows speedrunners to access a significant portion of the game's levels without needing to grind for every single objective. This sweet spot means players can unlock crucial areas like the basement and even reach the final Bowser fight with a manageable number of objectives. It’s the perfect balance between being achievable within a reasonable timeframe and demanding incredible skill. This category became a proving ground for the game's most fundamental and revolutionary speedrunning strategies.

Early Pioneers and Discovery: The First Strats

In the nascent days of Super Mario 64 speedrunning, the approach was far less refined. Early runs often involved simply playing through the game in a straightforward manner, with players like "Taz" and "Big Hoss" setting initial benchmarks. The discovery of glitches and unintended mechanics quickly began to reshape strategies. The community started experimenting, finding ways to skip entire sections or manipulate Mario's movement in ways the developers never intended.

These early discoveries laid the groundwork for what was to come. Simple optimizations, like knowing the fastest routes through levels and mastering basic movement tech, were paramount. The focus was on completing the game as fast as possible, with the 16-Star category emerging as a natural progression as the community sought more defined challenges.

The Backwards Long Jump (BLJ) Revolution

No discussion of Super Mario 64 speedrunning, especially the 16-Star category, is complete without mentioning the Backwards Long Jump (BLJ). Discovered and popularized by players like "Cheese05," the BLJ is arguably the most iconic glitch in gaming history. This technique, involving a precise sequence of jumps and inputs on slopes, allows Mario to gain an insane amount of speed, enabling him to bypass crucial doors and access areas much earlier than intended.

The BLJ fundamentally changed the 16-Star run. It allowed for the iconic "infinite 8" strategy in Castle 8 (Bowser in the Fire), enabling runners to reach the final boss with far fewer than 70 stars needed to activate the door. This single glitch drastically reduced the completion time and became a staple of any serious 16-Star attempt, demanding near-perfect execution.

The BLJ isn't just a glitch; it's a testament to player ingenuity and the ability to find unintended solutions within game design. It’s a cornerstone of modern speedrunning for Super Mario 64.

Advancements and Optimization: Refining the Run

Once the BLJ became standard, the focus shifted to shaving off fractions of a second. The speedrunning community tirelessly analyzed every movement, every jump, and every transition. This led to:

  • Optimized Movement: Mastering precise long jumps, dive cancels, and wall kicks to maintain maximum speed.
  • Precise Star Acquisition: Finding the absolute fastest ways to collect each of the 16 required stars, often involving intricate setups and precise timings.
  • Blitting and Clipping: Discovering and exploiting ways to "blip" or clip through specific walls and geometry that were previously thought impassable.
  • RNG Manipulation: For certain stars, understanding and manipulating the game's Random Number Generator (RNG) to get favorable outcomes, such as enemy placements or object spawns.

The pursuit of optimization is relentless. Every frame saved matters. This constant refinement means that world records are always being pushed, with tiny improvements often taking months or even years to discover and implement consistently.

Key Skips and Glitches in a 16-Star Run

A successful 16-Star run is a symphony of precise execution and clever exploitation. Here are some of the most critical elements:

  • BLJ to First Bowser: As mentioned, the Backwards Long Jump is essential for bypassing the 30-star requirement to fight Bowser for the first time.
  • Cannonless Access: Certain stars, particularly those in later worlds, require advanced movement techniques to access without using the cannons (which unlock later in the game).
  • Early Access to Key Stars: Strategies often involve grabbing stars from later levels earlier in the run, requiring mastery of complex movement and physics exploits. For example, obtaining stars in the Wet-Dry World or Tick Tock Clock early on is crucial.
  • Wall Clips and Blits: Specific spots in the castle and levels allow runners to clip through walls, saving significant time. These often require very specific positioning and movement.
  • Menuing and Load Times: Even optimizing menu interactions and understanding load times between levels can shave off precious seconds.
The difference between a good 16-star run and a world record often comes down to consistency on a few incredibly difficult tricks that can save mere frames.

The Current Meta and Record Holders

The 16-Star category for Super Mario 64 is fiercely competitive. The current world record stands at an astonishingly low time, a testament to the dedication and skill of the top runners. Players like Kosmic, Simply, and Suigi have been at the forefront, constantly pushing the boundaries and trading the top spot. The meta is constantly evolving, with new discoveries and optimizations being made regularly, sometimes leading to significant time saves.

The journey to a world record is not just about raw talent; it's about hundreds, if not thousands, of hours of practice, studying other runners, analyzing every detail, and maintaining the mental fortitude to execute perfectly under pressure. The current records are a product of an incredibly dedicated and intelligent community.

Training and Mindset: Becoming a Top Speedrunner

Becoming a top-tier Super Mario 64 speedrunner, especially in the 16-Star category, requires a specific approach to training:

  • Consistent Practice: Daily practice is crucial. Focus on mastering individual stars and complex tricks repeatedly.
  • Segmented Practice: Speedrunners often break down the run into smaller segments (e.g., first 5 stars, BLJ setup, last 3 stars) to focus on difficult sections.
  • Learning from the Best: Watch top runners' VODs (Video On Demand) and streams. Analyze their strategies, movement, and execution. Websites like speedrun.com are invaluable resources.
  • Mental Fortitude: Speedrunning is as much a mental game as a physical one. Learning to stay calm under pressure, recover from mistakes, and maintain focus for extended periods is vital. The RNG can be fickle, and dealing with bad luck requires a strong mindset.
  • Community Engagement: The Super Mario 64 speedrunning community is generally very supportive. Engaging with other runners, asking questions, and sharing your progress can accelerate your learning.

The Future of the 16-Star Category

What's next for the 16-Star Super Mario 64 speedrun? While the category is highly optimized, the relentless nature of the speedrunning community means that new discoveries are always possible. Tiny optimizations, new ways to manipulate physics, or even entirely new glitches could emerge, shaving off more time. The push for perfection continues, and it's exciting to see what the future holds for this legendary category.

The enduring appeal of Super Mario 64 and its speedrunning scene, particularly the 16-Star category, lies in its perfect blend of nostalgia, accessible yet deep mechanics, and a community that constantly innovates. It’s a testament to how games can continue to be explored and mastered decades after their release.

Frequently Asked Questions

What is the Backwards Long Jump (BLJ) in Super Mario 64?

The BLJ is a glitch where Mario gains an incredible amount of speed by performing a specific backwards jump sequence on slopes. It's crucial for accessing areas much earlier than intended in speedruns.

Why is the 16-Star category so popular?

It offers a good balance of achievable objectives to unlock necessary game areas and demanding execution, making it a perfect showcase for advanced speedrunning techniques without being excessively long.

How much time can the BLJ save in a 16-Star run?

The BLJ saves a significant amount of time, allowing runners to bypass early star gates and reach the first Bowser fight with fewer stars than normally required, potentially saving several minutes compared to a non-glitch run.

Are there other categories for Super Mario 64 speedruns?

Yes, Super Mario 64 has many popular categories, including 0, 1, 16, 70, and 120-Star runs, as well as Any% Glitchless and 100% runs. The 16-Star category is just one of many ways players challenge themselves.

How can I start speedrunning Super Mario 64?

You'll need a copy of the game (N64, Wii VC, or PC emulator), a timer like LiveSplit, and plenty of practice. Watching tutorials and top runner VODs on platforms like Twitch or YouTube is highly recommended.

The world of Super Mario 64 speedrunning is deep and rewarding. The 16-Star category, with its rich history of discovery and optimization, stands as a pillar of the community. Whether you're a seasoned runner or just curious, the dedication and skill displayed in these records are truly inspiring. Keep practicing, stay curious, and maybe you'll be the next to shave off those precious frames!

Super Mario 64 Speedrunning: Unveiling the Hottest Highlights from #24!

Super Mario 64 Speedrunning Highlights

Are you ready to dive back into the vibrant world of Super Mario 64, but faster? Much, much faster? If you've ever watched a speedrunner absolutely obliterate the clock in Peach's Castle, you know the thrill. But what truly makes a run stand out? It's the mastery of glitches, the perfect execution of obscure strats, and those moments of sheer, unadulterated skill that make you question reality. In this latest installment of our speedrunning highlights, we're dissecting the most electrifying moments from #24, showcasing the incredible talent within the Super Mario 64 speedrunning community.

The Essence of SM64 Speedrunning

Super Mario 64 isn't just a beloved classic; it's a cornerstone of the speedrunning world. Its open-ended levels and emergent gameplay mechanics provide an almost infinite playground for players seeking to shave off milliseconds. From the iconic Backwards Long Jump (BLJ) to intricate object clipping, the game is a masterclass in exploiting game physics. Each star collected represents not just progress, but a potential new route or a more optimized strategy that could redefine the boundaries of what's possible. The dedication of runners to learn, practice, and innovate is what keeps this community vibrant.

Key Moments from Highlights #24

This latest compilation, "Super Mario 64 Speedrunning Highlights #24," offers a dazzling display of elite gameplay. We're talking about near-perfect runs that push the limits of human reaction time and strategic planning. Whether it's a flawless sequence of captures in Jrb's Secret or an incredibly precise jump sequence to skip a crucial part of a level, these moments are what speedrunning dreams are made of. The runners featured here aren't just playing the game; they're conversing with its code, finding pathways unseen by the casual player. It’s a testament to the depth and replayability of this N64 masterpiece.

The magic of SM64 speedrunning lies in its intricate dance between intended gameplay and clever exploitation. Every frame counts, and the runners featured here have mastered that delicate balance.

Advanced Techniques and Glitches

For the uninitiated, some of the maneuvers you'll witness might seem like outright magic. But for seasoned speedrunners, these are the bread and butter of optimized runs. We're talking about frame-perfect inputs, obscure glitches that allow Mario to pass through walls, and highly specific movement techniques that save precious seconds. For instance, the ability to perform certain skips can drastically alter the order of stars collected, leading to faster overall times. Understanding these techniques, such as the nuances of jump mechanics and wall kicks, is crucial for anyone aspiring to improve their own times or simply to appreciate the sheer ingenuity on display. The community constantly discovers new strats, ensuring that Super Mario 64 speedrunning remains a dynamic and evolving discipline.

What Makes a Run Legendary?

A legendary speedrun isn't just about achieving a new World Record (WR). It's about the story behind the run. It's the years of practice, the overcoming of personal bests (PBs), the near-misses, and the eventual triumph. In these highlights, you'll see runners execute strategies with breathtaking precision, often under immense pressure. They navigate complex sequences, deal with unpredictable RNG (Random Number Generation) elements, and execute precise movement tech that would make even the most experienced players sweat. The ability to maintain composure and adapt when things don't go exactly as planned is a hallmark of a truly great runner. It's this combination of raw skill, strategic depth, and mental fortitude that elevates a good run to a legendary one.

One crucial aspect of SM64 speedrunning is the variety of categories. While "Any%" (completing the game as fast as possible, regardless of stars collected) is the most popular, categories like "120 Star" demand near-perfect execution across every single objective. The strategies and glitches employed can differ significantly between these categories, showcasing the incredible depth of the game's mechanics. For those interested in delving deeper into specific strategies, resources like speedrun.com offer invaluable insights and leaderboards.

The Community Aspect

The speedrun community for Super Mario 64 is incredibly dedicated and passionate. Runners collaborate, share knowledge, and push each other to new heights. This "Highlights #24" is a product of that collective effort, showcasing the best of what the community has to offer. From the ingenious discoveries of new strats to the intense rivalries for world records, there's always something happening. The communal aspect is what truly fuels the longevity of a game's speedrunning scene, and SM64 is a prime example of this thriving ecosystem. It’s a space where dedication is celebrated, and innovation is constant.

The shared journey of learning, practicing, and competing is what makes the speedrunning community so special. It’s not just about the individual run, but the collective progress.

Frequently Asked Questions

What is the most famous glitch in Super Mario 64 speedrunning?

The Backwards Long Jump (BLJ) is arguably the most iconic and fundamental glitch in Super Mario 64 speedrunning. It allows players to gain incredible horizontal speed by repeatedly performing a long jump while facing backward, eventually allowing them to clip through walls or gain massive momentum.

How do speedrunners practice Super Mario 64?

Runners typically use emulators with save states for practice, allowing them to quickly retry specific segments or glitches. Many also use tools like LiveSplit for timing and dedicated practice ROMs that can isolate certain levels or mechanics.

What is "Any%" in Super Mario 64 speedrunning?

"Any%" refers to the category where the goal is to complete the game as quickly as possible, regardless of the number of stars collected. This category heavily relies on various glitches and skips to bypass large portions of the game.

Are there different versions of Super Mario 64 speedruns?

Yes, beyond Any% and 120 Star, there are numerous categories, including "70 Star," "16 Star," and "0 Star," each with its own unique set of strategies and challenges. There are also categories for different versions of the game (e.g., Japanese vs. NTSC) and sometimes even mods.

Watching these highlights is an inspiring look into the dedication and skill of the Super Mario 64 speedrunning community. Whether you're a seasoned speedrunner looking for new insights or a casual fan mesmerized by incredible feats of gaming, this compilation is a must-watch. Keep an eye on the leaderboards, and perhaps you’ll see some of these showcased strategies leading to new WRs soon!

What are your favorite moments from these Super Mario 64 speedrunning highlights? Did any particular strategy or glitch surprise you? Share your thoughts and your own speedrunning aspirations in the comments below! Join our Discord server to discuss these techniques and more with fellow speedrunning enthusiasts. Happy running!

Super Mario 64 in 2021: A Speedrunner's Deep Dive into the Year's Hottest Recap!

Super Mario 64 Recap Montage
What an absolute blast from the past! The 2021 Super Mario 64 recap dropped, and as a dedicated speedrunner, my brain immediately went into overdrive. This isn't just about remembering cool moments; it's about dissecting the evolution of our favorite game's performance. The title itself, 'Reacting to the 2021 Super Mario 64 Recap!', screams "gamer insights" and "speedrun community analysis." You're not looking for lore dumps or weapon comparisons here. You want to know what made the cut, why it mattered, and how it impacts the pursuit of that elusive #WR (World Record). This isn't just a retrospective; it's a masterclass in how the speedrunning community pushes boundaries year after year. From mind-bending glitches to hyper-optimized strategies, 2021 was a monumental year for SM64 speedruns. Let's break down what made this recap so electrifying for us dedicated players.

The Year in Review: What Made the Cut?

When you watch a recap like this, especially for a game as deeply analyzed as Super Mario 64, you're looking for the moments that truly shook the community. It's not just about the fastest times, but the *how*. Did we see new categories explode in popularity? Were there any groundbreaking game-breaking discoveries that completely altered routes? For 2021, the recap likely highlighted the continued dominance of the "Any%" category, but also shone a spotlight on other areas. We saw incredible dedication in categories like 120 Star, where every single Power Star is collected. This demands a different kind of precision and endurance, showcasing mastery of nearly every aspect of the game. The recap probably featured some jaw-dropping displays of skill in these longer runs, demonstrating that even after decades, there's always room for improvement.

Glitches and Skips That Defined 2021

Let's get down to the nitty-gritty, the juicy stuff that makes speedrunning so captivating: glitches and skips. Super Mario 64 is a goldmine for these, and 2021 undoubtedly saw new optimizations or even entirely new discoveries. The iconic BLJ (Backwards Long Jump) is still a cornerstone for many categories, but the community is always pushing the envelope. One area that always generates buzz is Arbitrary Code Execution (ACE). While highly technical and often confined to specific categories or ROM hacks, the potential for ACE to revolutionize speedruns is immense. Even if the recap didn't delve deep into ACE, it likely hinted at the ongoing research and experimentation. For the casual viewer, it's magic; for us runners, it's hours of painstaking research and frame-perfect execution.
The true beauty of SM64 speedrunning lies in its depth. Every year, we see runners discover new ways to shave off milliseconds, often through complex glitches that require immense dedication to master.
We also likely saw highlights of other major skips, such as the various sequence breaks that bypass entire sections of the game. These aren't just shortcuts; they are elegant solutions born from a deep understanding of the game's engine. The recap probably featured some of the most visually striking and time-saving skips that became staples in 2021.

Major Record Breakdowns

Every speedrunner dreams of hitting a WR. The 2021 recap would be incomplete without showcasing some of the biggest World Record advancements. We're talking about those moments where a runner shatters the previous best time by a significant margin, often due to a flawless execution of new strategies or just a perfect run.
These record-breaking runs aren't just about individual achievement; they ripple through the entire community. They inspire others, validate new strats, and push everyone to re-evaluate their own attempts. It's a constant, exhilarating cycle of improvement. The recap likely featured some of the most memorable WR performances, highlighting the runners, the category, and the new time achieved.

The Evolving Meta and New Strats

The "meta" in speedrunning refers to the currently accepted optimal strategies and routes. For SM64, this meta is constantly being refined. In 2021, we probably saw a significant shift or evolution in certain strategies. Perhaps a previously niche strat became mainstream, or a runner discovered a completely novel way to tackle a specific level or boss fight. This is where the true expertise of a seasoned runner comes into play. The recap might have touched upon runners who are pioneering these new approaches. Think about the intricate movement tech, the precise angle corrections, and the near-impossible RNG manipulations that are now considered standard. It's a testament to the dedication and analytical minds within the gaming community.
The beauty of Super Mario 64 speedrunning is its infinite replayability. New strats emerge constantly, proving that even a 25-year-old game can still surprise us with its secrets.

Community Moments

Beyond the records and the technical prowess, speedrunning is fundamentally about community. The 2021 recap likely included moments that celebrate the camaraderie, the shared passion, and the occasional drama that makes the SM64 community so vibrant. This could include: * **Collaborative breakthroughs**: When runners work together to discover or refine a strat. * **Inspiring streams**: Runners who consistently entertain and push their limits. * **Major events**: Like Games Done Quick marathons where SM64 always features prominently. * **Newcomer success**: Seeing new talent emerge and achieve impressive feats. These moments remind us why we love this. It's not just about the numbers; it's about the shared journey, the support, and the collective drive to achieve the impossible.

Frequently Asked Questions

What are the most popular categories for Super Mario 64 speedruns?

The most popular categories are typically "Any%" (completing the game as quickly as possible, regardless of stars collected) and "120 Star" (collecting all Power Stars). Other categories like "70 Star" and "16 Star" are also prominent.

What is the BLJ in Super Mario 64 speedrunning?

The BLJ, or Backwards Long Jump, is a foundational glitch in SM64 speedruns. By performing a series of precise long jumps backwards into a wall, runners can gain an extreme amount of vertical and horizontal momentum, allowing them to clip through walls and reach areas much faster than intended.

How much has the Super Mario 64 speedrun record improved over the years?

The World Record for Super Mario 64 Any% has seen drastic improvements since the game's release. What was once a time of over 20 minutes has been whittled down to under 3 minutes and 40 seconds, a testament to continuous strategy refinement and glitch discovery.

Are there new glitches being discovered in Super Mario 64?

Yes, even after all these years, the community continues to discover new glitches and optimize existing ones. This ongoing research is what keeps the speedrunning scene for N64 games like SM64 alive and exciting.

Where can I watch live Super Mario 64 speedruns?

You can find live speedruns on platforms like Twitch. Many top runners stream their attempts, practice sessions, and WR progression there. Websites like Speedrun.com also link to active runners and leaderboards. In conclusion, the 2021 Super Mario 64 recap wasn't just a look back; it was a vibrant snapshot of a community at the peak of its game. It showcased the relentless pursuit of perfection, the ingenious exploitation of game mechanics, and the unbreakable bonds formed through shared passion. Whether you're a seasoned speedrunner aiming for your next PB or a curious gamer, this recap is a compelling reminder of why Super Mario 64 remains a titan in the speedrun gaming world. What were your favorite moments from the 2021 recap? Did any specific strat or record blow your mind? Drop your thoughts in the comments below – let's keep the conversation going! If you're inspired to start your own SM64 speedrunning journey, our Discord server is the perfect place to connect with other runners and get advice. Happy running!

Los 7 Highlights de Super Mario 64 que Rompieron el Speedrun: Análisis de Jugadas Legendarias

Los 7 Highlights de Super Mario 64 que Rompieron el Speedrun: Análisis de Jugadas Legendarias

Mario de Super Mario 64 saltando en el aire, representando los highlights de speedrun del juego
Hay juegos que marcan una generación, y luego está Super Mario 64. Este no es solo un pilar de la nostalgia de la Nintendo 64; es el lienzo sobre el que se pintó el arte del speedrunning en 3D. Para el ojo no entrenado, ver un speedrun de SM64 es como presenciar un acto de magia arcana, una serie de movimientos ilógicos que desafían las propias leyes del juego. Pero para nosotros, la comunidad speedrun, cada salto imposible, cada pared atravesada y cada estrella obtenida de forma herética es el resultado de miles de horas de estudio, práctica y pura genialidad colectiva. No es magia, es maestría. Hoy no vamos a darte una simple lista de videos. Vamos a desglosar el CÓDIGO. Analizaremos las jugadas, los glitches y las estrategias que no solo definieron, sino que rompieron por completo el meta de SM64, convirtiéndolo en el campo de juego infinito que es hoy. Prepárate para un viaje al corazón del Castillo de Peach, donde la física es una sugerencia y la velocidad es la única ley. Estas son las jugadas que hicieron que la comunidad gritara de emoción y que los récords mundiales cayeran como Goombas.

1. El Backwards Long Jump (BLJ): El Glitch que lo Cambió Todo

No podemos empezar por otro lado. El Backwards Long Jump (BLJ) es, sin lugar a dudas, el glitch más icónico en la historia del speedrunning. Es la razón por la que puedes saltarte la infame "escalera infinita" que requiere 70 Estrellas para acceder a la batalla final contra Bowser. ¿Cómo funciona esta brujería?
  • El motor de Super Mario 64 tiene un límite de velocidad negativa (hacia atrás), pero no uno de velocidad positiva.
  • Al hacer un salto largo y aterrizar en una pendiente o escalón, si machacas el botón de salto en el frame perfecto, Mario intenta saltar de nuevo antes de que su velocidad se reinicie.
  • Al estar de espaldas, cada presión del botón acumula una cantidad masiva de velocidad negativa. Esta velocidad se convierte en un impulso absurdo que lanza a Mario hacia atrás a través del espacio-tiempo (y de las paredes).
El BLJ es el pilar de categorías como la de 16 Star, permitiendo a los runners saltarse puertas que requieren estrellas y acceder a zonas finales mucho antes de lo previsto. Ver a un runner ejecutarlo a la perfección en la escalera infinita es un rito de iniciación para cualquiera que se interese por este mundillo.
El descubrimiento del BLJ no solo ahorró minutos, sino que creó categorías de speedrun enteras que los desarrolladores de Nintendo jamás habrían imaginado.

2. Mips Clip: Atravesando Paredes con un Conejo

En el sótano del castillo de Peach, un conejo amarillo llamado Mips corretea después de que has conseguido 15 estrellas. Para el jugador casual, es una curiosidad que te da una estrella al atraparlo. Para el speedrunner, Mips es una herramienta. Una llave viviente. El Mips Clip es una técnica que usa la física del conejo para atravesar puertas cerradas. La estrategia es la siguiente:
  1. Atrapar a Mips y llevarlo hasta una puerta cerrada (como la que lleva a Dire, Dire Docks).
  2. Soltarlo en un ángulo preciso y, mientras Mario realiza la animación de soltar, correr hacia la puerta.
  3. El modelo de Mips, al ser un objeto sólido, empuja a Mario "dentro" de la geometría de la puerta por unos pocos frames.
  4. Con un salto en el momento exacto, Mario puede "salir" por el otro lado, saltándose la necesidad de tener las estrellas requeridas.
Esta técnica es crucial en la ruta de 16 Star y demuestra la creatividad de la comunidad: usar un simple NPC de formas que rompen la lógica del juego. Es un baile delicado de posicionamiento y timing que puede ahorrar segundos vitales y arruinar una run si se falla.

3. "Cannonless": La Rebelión Contra los Cañones

En Bob-omb Battlefield, hay una estrella en una isla flotante a la que, teóricamente, solo se puede llegar usando el cañón. La comunidad de speedrunning dijo: "Sujétame el refresco". La estrategia "Cannonless" es un testimonio de la maestría del movimiento en SM64. Consiste en una serie de saltos ultra precisos para llegar a esa estrella sin haber hablado con el Bob-omb rosado que activa los cañones. La ruta implica:
  • Subir a la montaña hasta el punto más alto posible.
  • Realizar una serie de saltos triples y patadas en el aire (divekicks) para ganar la máxima distancia horizontal.
  • Aterrizar en el borde exacto de la isla flotante, a menudo con un solo píxel de margen.
Este skip no solo ahorra tiempo al no tener que activar los cañones, sino que es uno de los Speedrun Highlights más satisfactorios de ejecutar. Fallarlo significa una caída al vacío y una pérdida de tiempo considerable. Conseguirlo es una explosión de adrenalina.
El video de arriba, del legendario runner Cheese05, recopila muchos de estos momentos que desafían la lógica. Verás ejecuciones perfectas de skips que parecen imposibles, demostrando por qué la comunidad de SM64 Speedrun sigue tan viva después de más de 25 años.

4. SBLJ y el Ascenso a los Cielos de Tick Tock Clock

Si el BLJ era velocidad horizontal, el Sidewards Backwards Long Jump (SBLJ) es su primo que desafía la gravedad verticalmente. Esta variante del BLJ, ejecutada de lado, permite a Mario acumular una velocidad vertical absurda. ¿Su aplicación más famosa? En el nivel Tick Tock Clock. En lugar de escalar pacientemente el interior del reloj, los runners pueden usar un SBLJ en la parte inferior del nivel. El resultado es que Mario sale disparado hacia arriba, atravesando múltiples plataformas y aterrizando directamente cerca de la cima del nivel en cuestión de segundos. Es una de esas estrategias de speedrun que parece un error del juego, pero que requiere una configuración y ejecución extremadamente precisas. Controlar la velocidad acumulada para no pasarse de la plataforma deseada es un arte en sí mismo.

5. El Lakitu Skip: Desafiando al Camarógrafo Original

Al inicio del juego, te ves forzado a una cinemática con Lakitu. O eso creían los desarrolladores. La comunidad descubrió el Lakitu Skip, una maniobra frame-perfect que permite saltarse este diálogo inicial. Funciona aprovechando la transición entre la carga del nivel y el inicio de la cinemática. Con una serie de inputs de movimiento en los frames exactos, es posible hacer que Mario salte antes de que la cámara se fije en Lakitu, otorgando el control al jugador inmediatamente. Puede parecer un ahorro de tiempo minúsculo, pero en el speedrunning de alto nivel, cada segundo cuenta. Además, es un símbolo de la filosofía del speedrunner: si algo se puede saltar, se saltará. Es una declaración de intenciones desde el primer segundo de la run.

6. La Categoría "0 Star": La Herejía Definitiva

Durante años, la categoría de 16 Star fue considerada la más optimizada para una run Any% (terminar el juego lo más rápido posible). Se creía que 16 era el número mínimo de estrellas para poder acceder a los niveles necesarios para romper el juego. Estábamos equivocados. El descubrimiento de nuevos glitches y manipulaciones más complejas dio a luz la categoría "0 Star". Usando una combinación increíblemente difícil de SBLJs en el lobby del castillo y otros clips, los runners pueden acceder a la batalla final contra Bowser sin haber recolectado UNA SOLA ESTRELLA.
Esta categoría es el pináculo de la ruptura del juego. Es el equivalente a que te den las llaves de un coche y tú decidas atravesar la pared del concesionario. Es caótico, es hermoso y es increíblemente difícil.
El récord mundial actual está por debajo de los 7 minutos, un tiempo que habría sido considerado una fantasía imposible hace una década. Para ver la progresión de esta categoría, no dudes en consultar los rankings históricos en la página oficial de speedrun.com.

7. TAS (Tool-Assisted Speedruns): Cuando los Humanos ya no son Suficientes

Finalmente, tenemos que mencionar los TAS. Estos no son ejecutados por humanos en tiempo real, sino que se programan input por input para crear la "run perfecta" teórica. Un TAS de Super Mario 64 es una obra de arte. En un TAS, cada movimiento es frame-perfect. Se explotan glitches tan complejos y dependientes del RNG que ningún humano podría replicarlos de manera consistente. Los TAS nos muestran el verdadero potencial oculto en el código del juego, como el famoso "Parallel Universe" al que se accede acumulando una velocidad inimaginable. Estos videos no compiten con los récords humanos, sino que sirven de inspiración y hoja de ruta. Muchas de las estrategias que hoy son comunes en las runs humanas fueron descubiertas y demostradas por primera vez en un TAS. Son el laboratorio de I+D de nuestra comunidad.

Preguntas Frecuentes sobre Speedruns de SM64

¿Qué es el BLJ en Super Mario 64?

El BLJ (Backwards Long Jump) es un famoso glitch que permite a Mario acumular una velocidad infinita hacia atrás al presionar repetidamente el botón de salto en una superficie inclinada. Esto le permite atravesar paredes y saltarse grandes secciones del juego, siendo fundamental en categorías como 16 Star y 0 Star.

¿Cuál es la categoría de speedrun más popular en SM64?

La categoría de 120 Star es extremadamente popular y competitiva. A diferencia de las categorías con glitches, su objetivo es completar el juego al 100% obteniendo todas las estrellas. Pone a prueba el conocimiento de la ruta, la consistencia y la ejecución del movimiento a lo largo de varias horas. Las categorías Any% (como 16 y 70 Star) también son muy seguidas por su uso intensivo de glitches.

¿Es posible hacer speedrun de SM64 en la Nintendo Switch?

Sí, es posible. La versión de Super Mario 64 en la colección Super Mario 3D All-Stars para Nintendo Switch tiene su propia tabla de clasificación. Sin embargo, debido a cambios en el código y la emulación, algunos glitches como el BLJ funcionan de manera diferente o son más difíciles de ejecutar, lo que lleva a estrategias y tiempos distintos a los de la versión original de N64.

¿Qué es un TAS en el speedrunning?

Un TAS (Tool-Assisted Speedrun) es una partida teóricamente perfecta creada usando herramientas como emuladores que permiten avanzar frame por frame y grabar inputs. No es una partida jugada por un humano en tiempo real. Su propósito es explorar los límites absolutos de un juego y descubrir nuevas estrategias que luego los jugadores humanos pueden intentar adaptar.

Conclusión: Un Legado que Sigue Acelerando

Super Mario 64 es mucho más que un juego; es un fenómeno. Es un testamento a la creatividad y dedicación de una comunidad gamer que se negó a aceptar los límites impuestos por el código. Cada uno de estos highlights es un capítulo en una historia que se sigue escribiendo cada día con cada nuevo récord, cada estrategia descubierta y cada jugador que decide empezar su primer run.

La belleza del speedrun de SM64 reside en que, incluso después de casi tres décadas, todavía sentimos que hay secretos por descubrir y segundos por rascar. Sigue siendo el rey, y su trono está construido sobre una montaña de glitches, saltos perfectos y una pasión que no conoce de límites de velocidad.

Ahora te toca a ti, runner. ¿Cuál es tu highlight favorito de Super Mario 64? ¿Hemos dejado fuera alguna jugada legendaria que te voló la cabeza? ¡Comparte tus momentos más épicos en los comentarios y únete a la conversación en nuestro Discord para discutir más estrategias y récords!

Super Mario 64 0 Star: ¿Qué Separa a los 4 Mejores Speedrunners del Mundo?

Super Mario 64 0 Star: ¿Qué Separa a los 4 Mejores Speedrunners del Mundo?

Análisis comparativo de los 4 mejores speedrunners de Super Mario 64 0 Star
¡Hola, runner! Si estás aquí, es porque sabes que Super Mario 64 no es solo un juego de plataformas; es un campo de batalla donde cada frame cuenta. Y en ninguna categoría es esto más cierto que en la legendaria, casi mítica, 0 Star. Olvídate de coleccionar estrellas. Aquí, la única meta es romper la física del juego, doblegar el código a tu voluntad y llegar a Bowser final en un tiempo que desafía la lógica. Pero cuando miras la cima del leaderboard, las diferencias entre los titanes son de meros segundos, a veces incluso milisegundos. ¿Qué es lo que separa a un PB (Personal Best) de un WR (World Record)? ¿Es pura suerte con el RNG? ¿O son micro-optimizaciones que un ojo no entrenado jamás podría ver? Prepárate, porque vamos a desglosar, frame a frame, las estrategias de los cuatro jinetes del apocalipsis de SM64 para descubrir los secretos que los convierten en los mejores del mundo.

¿Qué es Exactamente la Categoría 0 Star? El Arte de Romper el Juego

Para el jugador casual, la idea de terminar Super Mario 64 sin estrellas suena imposible. El juego te enseña desde el principio que necesitas estrellas para abrir puertas y progresar. Pero la comunidad de speedrunning vio estas puertas no como barreras, sino como sugerencias. La categoría 0 Star es la forma más pura de un Any% speedrun: llegar a los créditos finales por cualquier medio necesario, lo más rápido posible. Y el "medio necesario" en SM64 es una hermosa pieza de código roto conocida como el Backwards Long Jump (BLJ). ¿Cómo funciona el BLJ? En esencia, cuando Mario realiza un salto largo, su velocidad está limitada. Pero si lo hace hacia atrás contra una pendiente o la esquina de una pared, el juego se confunde. Al pulsar el botón de salto a un ritmo preciso (casi frame-perfect), el límite de velocidad se anula. Mario comienza a acumular una velocidad negativa absurdamente alta, lo que le permite "atravesar" objetos sólidos, como las puertas estelares. Dominar el BLJ no es solo aprender a machacar un botón. Requiere:
  • Ritmo preciso: Cada pulsación debe estar en sintonía con la animación de Mario.
  • Alineación perfecta: Un píxel de diferencia puede hacer que el glitch falle o te lance fuera de los límites (out of bounds) a un lugar no deseado.
  • Control de cámara: La cámara en la Nintendo 64 es una bestia en sí misma, y los runners la manipulan activamente para optimizar sus ángulos de entrada al BLJ.
Esta categoría no se trata de jugar a Super Mario 64. Se trata de luchar contra él.

Los Titanes del Trono: Conociendo a los 4 Mejores

En la cima de una categoría tan exigente, no encontramos simples jugadores; encontramos a verdaderas leyendas. Para este análisis, nos centraremos en cuatro de los nombres que han dominado la escena, cada uno con un estilo único.
  1. Akira: A menudo considerado el maestro de la consistencia. Sus runs son limpios, casi robóticos. Akira no siempre va por las estrategias más arriesgadas, pero su ejecución de las rutas estándar es tan impecable que rara vez pierde tiempo por errores.
  2. Weegee: El innovador. A Weegee se le atribuyen a menudo nuevos "strats" o pequeñas optimizaciones que el resto de la comunidad adopta. Puede que sus runs tengan más varianza, pero cuando todo sale bien, redefine lo que es posible.
  3. Suigi: El especialista en movimiento. Nadie se mueve por el Castillo de Peach con la fluidez de Suigi. Cada salto, cada giro y cada carrera están optimizados para ahorrar frames. Su mayor fortaleza es minimizar el tiempo entre los grandes glitches.
  4. Dowsky: La máquina de los BLJ. Dowsky posee una habilidad casi sobrenatural para ejecutar los BLJ más rápidos y largos. Es capaz de ganar segundos enteros en secciones donde otros solo buscan la consistencia.
Ahora que conocemos a nuestros contendientes, es hora de poner sus runs bajo el microscopio.

Análisis Comparativo Frame a Frame: La Batalla por los Segundos

Vamos a dividir el run en las secciones más críticas donde se gana o se pierde el récord mundial. El siguiente vídeo compara a estos cuatro titanes, sincronizados en cada sección clave para una visualización perfecta de sus diferencias.

- Sección 1: El Primer BLJ y el Acceso al Sótano

La primera prueba de fuego. El objetivo es saltarse la primera puerta de estrella (que requiere 1 estrella) para acceder al cuadro de "Bowser in the Dark World". Aquí es donde las diferencias sutiles comienzan a notarse:
  • Akira utiliza una configuración de cámara fija y una alineación visual muy específica. Es un método seguro que le permite iniciar el BLJ de manera consistente, perdiendo quizás unos pocos frames en la configuración pero garantizando no fallar.
  • Weegee, por otro lado, emplea una "camera flick" para ajustar el ángulo en el último segundo. Es más rápido si se hace bien, pero el riesgo de una mala alineación es mucho mayor.
  • Dowsky sorprende a todos. Su técnica de BLJ es tan agresiva que a menudo logra pasar la puerta con menos pulsaciones de botón que los demás, acumulando velocidad a un ritmo aterrador. Es una demostración de pura habilidad mecánica.
La configuración de Dowsky en el primer BLJ, aunque más arriesgada, le permite llegar a la puerta del sótano con una ventaja de aproximadamente 0.3 segundos sobre la ruta segura de Akira. En un run de menos de 7 minutos, esto es una eternidad.
Después del BLJ, la carrera hacia la llave del sótano es una clase magistral de movimiento. Aquí Suigi brilla, usando saltos y giros perfectamente sincronizados para no perder ni un frame de velocidad, a menudo recuperando cualquier pequeña desventaja que pudiera tener en el primer glitch.

- Sección 2: El Skip de la Puerta de 30 Estrellas

Tras derrotar al primer Bowser y obtener la llave, los runners se dirigen al piso de arriba para el segundo gran obstáculo: la puerta que requiere 30 estrellas. El BLJ aquí es más complicado debido al espacio y el ángulo. Las estrategias divergen notablemente:
  • El método "seguro": Akira y Suigi tienden a usar una configuración contra la pared lateral. Requiere más saltos para acumular velocidad, pero la probabilidad de éxito es alta.
  • El método "rápido" (y peligroso): Weegee y Dowsky prefieren usar las escaleras mismas. Iniciar un BLJ en una pendiente es mucho más rápido, pero la ventana para la alineación correcta es minúscula. Un error aquí puede costar más de 5 segundos.
Aquí es donde el vídeo se vuelve crucial. Pausando en el momento exacto, se puede ver cómo Weegee inicia su BLJ casi un segundo antes que Akira, pero la ejecución de Akira es tan limpia que la diferencia al atravesar la puerta se reduce a solo unas décimas. Esto demuestra dos filosofías de speedrunners: riesgo vs. recompensa.

- Sección 3: El Ascenso Final - El Infame BLJ de las Escaleras Infinitas

Este es el momento más icónico de cualquier run de 0 Star. Las "escaleras sin fin" que llevan a la batalla final contra Bowser están programadas para ser un bucle si no tienes 70 estrellas. La única forma de superarlas es con un BLJ tan masivo que te catapulte a través del "trigger" de teletransporte.
Este BLJ no se mide en segundos, se mide en ritmo y resistencia. Se necesitan más de 100 pulsaciones de botón perfectamente sincronizadas. Un solo error en el ritmo y Mario pierde toda su velocidad.
Aquí no hay estrategias diferentes; solo hay ejecución.
  • Dowsky y Akira muestran un ritmo casi sobrehumano. Sus manos parecen fusionarse con el mando. La velocidad que alcanzan es tan alta que la pantalla del juego apenas puede seguir el ritmo.
  • Suigi y Weegee son igualmente hábiles, pero a veces se puede notar una ligera variación en su cadencia, lo que podría llevar a un BLJ un poco más lento. Estamos hablando de diferencias de menos de un segundo, pero en la cima, eso es todo.
Este es el clímax del run. La presión es inmensa. Un fallo aquí significa el fin del intento. Ver a los cuatro ejecutarlo con tal maestría es, simplemente, arte.

- Sección 4: Bowser in the Sky y la Ejecución Final

Una vez superadas las escaleras, queda el nivel final y la batalla contra Bowser. "Bowser in the Sky" es una prueba de movimiento puro. No hay grandes glitches y skips, solo optimización. Aquí Suigi a menudo se destaca. Su dominio del movimiento de Mario le permite tomar las rutas más rápidas a través de las plataformas, usando saltos triples y saltos de pared con una precisión milimétrica. La batalla final contra Bowser depende del RNG. La posición inicial de Bowser y sus patrones de ataque pueden variar. Un buen patrón puede ahorrar 1-2 segundos. Un mal patrón puede arruinar un run que iba para récord mundial. Los runners expertos saben cómo manipular los movimientos de Bowser hasta cierto punto, posicionándose para los lanzamientos lo más rápido posible. Verlos hacer esto bajo presión es la prueba final de su estatus de élite.

Preguntas Frecuentes sobre el Speedrun 0 Star

¿Qué es un speedrun 0 Star en Super Mario 64?

El speedrun de 0 Estrellas (0 Star) en Super Mario 64 es una categoría de Any% donde el objetivo es derrotar a Bowser final sin recolectar ninguna de las 120 estrellas de poder del juego. Esto se logra explotando glitches complejos, principalmente el Backwards Long Jump (BLJ), para saltarse las puertas que normalmente requieren un número específico de estrellas para abrirse.

¿Cuál es el glitch más importante en la categoría 0 Star?

Sin duda, el glitch más crucial es el 'Backwards Long Jump' o BLJ. Esta técnica permite a Mario acumular una velocidad casi infinita saltando hacia atrás repetidamente en una pendiente o contra un objeto. Esta velocidad absurda le permite atravesar paredes y puertas cerradas, siendo la piedra angular de toda la ruta de 0 Estrellas.

¿Es posible hacer un speedrun de 0 Star en todas las versiones del juego?

No. El glitch del BLJ fue parcheado en versiones posteriores del juego. Es posible realizarlo en la versión original japonesa y norteamericana de Nintendo 64. Sin embargo, en la versión 'Shindou' (una revisión posterior en Japón), la versión PAL (europea), y las versiones de la Consola Virtual de Wii, Wii U y Super Mario 3D All-Stars para Switch, este glitch fue eliminado, haciendo imposible el speedrun de 0 Estrellas.

¿Quién tiene el récord mundial actual de Super Mario 64 0 Star?

El récord mundial de speedrunning es una bestia en constante cambio. Aunque nuestro análisis se centra en un momento específico de la competición, para ver el ranking actualizado al segundo, la mejor fuente es siempre la tabla de clasificación oficial en Speedrun.com. Te recomendamos consultarla para ver quién ostenta la corona actualmente.

Conclusión: Una Guerra de Milisegundos

Después de este análisis profundo, queda claro que la cima del speedrun de Super Mario 64 0 Star no se decide por un único factor. Es una combinación letal de:
  • Ejecución mecánica perfecta: La habilidad de realizar glitches complejos bajo presión.
  • Conocimiento profundo del juego: Entender cada píxel y cómo interactúa con la física de Mario.
  • Toma de decisiones estratégicas: Saber cuándo usar una ruta segura y cuándo arriesgarlo todo por un ahorro de frames.
  • Fortaleza mental: Mantener la calma cuando un récord mundial está en juego.
La próxima vez que veas un tiempo de 6 minutos y pico en SM64 0 Star, no solo verás un videojuego terminado rápidamente. Estarás viendo la culminación de miles de horas de práctica, innovación y una dedicación que roza la obsesión. Cada uno de estos runners es un maestro en su propio derecho, y la batalla por la cima es lo que hace que esta comunidad gamer sea una de las más emocionantes de todas. Y tú, ¿qué piensas? ¿Qué estrategia te parece la más impresionante? ¿Tienes un runner favorito? ¡Comparte tu opinión en los comentarios y únete a la conversación en nuestro Discord para discutir más estrategias y celebrar los próximos récords mundiales!