DOOM Eternal: A Deep Dive into the Evolution of Hell's Hordes (1993-2020)

Hey Slayer, and welcome to GamingSpeedrun.com! Today, we're diving headfirst into the fiery pits of hell to witness the terrifying evolution of DOOM's most iconic demons. From the pixelated nightmares of 1993's DOOM to the visually stunning and brutally challenging monstrosities in 2020's DOOM Eternal, the forces of Hell have undergone a remarkable transformation. If you're here for the lore, the visuals, or just to appreciate the sheer terror these creatures bring, you've come to the right place. We'll be dissecting their design, their mechanics, and how they've impacted the gaming landscape across decades.

The Dawn of DOOM: 1993's Pixelated Terrors

In 1993, id Software unleashed DOOM upon the world, and with it, a bestiary of demons that would become legendary. These weren't just enemies; they were the physical embodiment of hellish aggression. We're talking about the iconic Pinky Demon, the spitting Imps, the terrifying Revenant with its rocket launchers, and the sheer panic induced by a Baron of Hell.
Their designs, while limited by the technology of the era, were incredibly effective. Using sprite-based graphics, each demon had a distinct silhouette and animation set that communicated their threat. The 8-directional facing and limited frames of animation somehow conveyed a palpable sense of menace. The cacodemons, floating orbs of flesh with gaping maws, were both grotesque and strangely comical, a hallmark of DOOM's unique tone. For a PC game, this was revolutionary.
The simplicity of the early sprites belies their effectiveness. You knew instantly what you were facing and what it could do. That clarity is something many modern games struggle with.

DOOM II: Reinforcements from Below

DOOM II: Hell on Earth expanded the demon roster and refined existing designs. The Arch-Vile, capable of summoning other demons and unleashing devastating fire attacks, became a high-priority target that could instantly change the flow of a fight. The Mancubus, a hulking, fire-spewing behemoth, added a new layer of threat. These additions didn't just introduce new visual designs; they introduced new combat mechanics that forced players to adapt their strategies. The sheer variety of hellspawn presented a constant challenge, pushing players to master weapon switching and movement. For speedrunners, DOOM II presented early opportunities for optimization. Understanding enemy spawn points, projectile timings, and optimal kill orders became crucial for achieving those coveted World Records.

The Long Hiatus and Early 3D Experiments

After the initial DOOM trilogy and its expansions, the franchise entered a period of relative quiet on the mainline front, although spin-offs and ports kept the demon-slaying spirit alive. This era saw the industry transition heavily into 3D graphics. While not directly part of the core demon evolution for a while, this technological shift laid the groundwork for what was to come. Games like Quake showcased the potential of fully 3D environments and character models, hinting at a future where DOOM's demons could be realized with unprecedented detail and ferocity.

DOOM 3: A Horrific Reimagining

DOOM 3 in 2004 took a significant departure, leaning heavily into survival horror and a darker, more atmospheric tone. The demons were redesigned to be genuinely terrifying, emphasizing jump scares and psychological dread. The iconic Hell Knight became a more monstrous, less agile creature, and the Cyberdemon was a towering, imposing force. This iteration focused on a slower, more deliberate pace. The monsters often lurked in the shadows, their appearances heralded by flickering lights and unsettling sounds. While divisive among fans of the original's fast-paced action, DOOM 3's demon designs were masterclasses in creating atmosphere and horror within the engine's capabilities. It showed that the DOOM demons could be interpreted in different genres. This era also saw DOOM on consoles like the Playstation and Xbox, broadening its reach.

DOOM (2016): The Glorious Return

Then came 2016. DOOM (2016) wasn't just a reboot; it was a triumphant return to form, recapturing the frantic, aggressive gameplay that the series was known for. The demons were reimagined with a stunning level of detail, their designs a perfect blend of classic inspiration and modern artistry. The Pinky Demon was now a charging, armored beast. The Revenant, once a skeleton, became a cybernetic nightmare with missile pods and a jetpack. The Imp's spitting projectiles were faster and more numerous. The introduction of the "Glory Kill" system, which required close-quarters finishers for health and ammo, fundamentally changed how players interacted with the demons, turning every encounter into a high-risk, high-reward dance of death. This design philosophy was crucial for the game's emergent speedrun potential.
DOOM (2016) struck a perfect balance: familiar demons, but updated with breathtaking fidelity and brutal new mechanics. The Glory Kills are a prime example of how design can enhance both the core gameplay and speedrun strategies.

DOOM Eternal: The Apex of Demon Design

And then there was DOOM Eternal. If DOOM (2016) was the renaissance, DOOM Eternal is the apotheosis. The demons were not just redesigned; they were completely re-engineered. Each demon in Eternal feels like a distinct puzzle to solve, with specific weaknesses and attack patterns that demand mastery. The Mancubus now has arm cannons that can be destroyed. The Revenant's shoulder cannons are targets. The Hell Knight's charges can be parried. New threats like the Pain Elemental, the Arch-Vile (returning with even more devastating abilities), and the Doom Hunter add layers of complexity that make every combat arena a dynamic battlefield. The sheer visual fidelity, the intricate animations, and the clear tells for each attack are astounding.

Key Evolutionary Traits

Across these generations, several key traits mark the evolution of DOOM's demons: * **Increased Detail and Fidelity**: From 8-bit sprites to hyper-realistic 3D models with PBR textures. * **Enhanced Animation**: More fluid and expressive animations that convey weight, speed, and intent. * **Refined Mechanics**: Demons aren't just visually different; their attack patterns, weaknesses, and roles in combat have evolved significantly. * **Environmental Integration**: Demons feel more at home in their hellish landscapes, with designs that reflect the corrupted worlds they inhabit. * **Targetable Weak Points**: A significant shift, especially from DOOM (2016) onwards, allowing for strategic dismemberment.

The Speedrunner's Perspective

As a speedrunner myself, witnessing this evolution is fascinating. The early games relied on precise movement, route optimization, and exploiting enemy AI limitations. DOOM (2016) and DOOM Eternal introduced a new layer: understanding the mechanics of weapon mods, equipment, and the Glory Kill system to maximize damage output and sustain. Glitches and skips are always a part of the speedrunning community, but the core of these newer games lies in executing near-perfect combat encounters. The RNG can still play a role, but the reliance on pure player skill is immense. Seeing how a simple Imp from 1993 evolved into the multi-attacking, projectile-dodging menace of Eternal is a testament to game design progression. Every demon is a potential roadblock or a stepping stone on the path to a new Personal Best or even a new World Record.

Frequently Asked Questions

What is the most significant change in DOOM Eternal's demons compared to earlier games?

The most significant change is the introduction of clearly defined weak points on most demons in DOOM Eternal, allowing players to strategically dismember them for critical resources and to disable specific attacks. This adds a layer of tactical depth not present in earlier titles.

How did the technology of the time affect the demon designs in the original DOOM (1993)?

The technology limited demon designs to 2D sprites with limited animation frames. However, id Software used clever design and animation to make these sprites menacing and distinct, establishing iconic silhouettes that are still recognizable today.

Are there any notable glitches or skips related to demon encounters in DOOM Eternal speedruns?

While DOOM Eternal focuses heavily on combat mastery, the speedrunning community constantly discovers and utilizes minor glitches or sequence breaks to optimize routes and encounters. These often involve precise movement and weapon usage rather than major 'skips' of entire sections, though some environmental exploits exist.

Which demon saw the biggest visual overhaul from its original appearance to DOOM Eternal?

While many demons were significantly updated, the Arch-Vile underwent a massive transformation. From its original sprite, it evolved into a truly terrifying, imposing figure in DOOM Eternal with devastating new offensive capabilities, making it one of the most feared enemies in the game.

The journey of DOOM's demons from blocky sprites to terrifying, high-fidelity monsters is a microcosm of the evolution of video game technology and design itself. Each iteration built upon the last, refining not just the visuals but the very essence of what makes these creatures so compellingly dreadful. Whether you're a lore hound, a visual enthusiast, or a speedrunner pushing for that next WR, there's no denying the legacy and ongoing evolution of Hell's Hordes. What are your favorite demon designs across the DOOM series? Which encounter pushed you to your absolute limit? Let us know in the comments below, and join our Discord server to discuss all things gaming and speedrunning! Don't forget to check out our latest news and guides.

30 Secretos Alucinantes de DOOM (1993): La Guía Definitiva del Speedrunner

¡Ey, speedrunner! Si estás aquí, probablemente compartes mi pasión por exprimir cada milisegundo de los clásicos. Y cuando hablamos de clásicos, **DOOM (1993)** no es solo un juego, ¡es la piedra angular de los shooters en primera persona y un campo de juego legendario para los speedrunners! Este título de id Software no solo redefinió un género, sino que también está plagado de secretos, *glitches* y *strats* que, incluso décadas después, siguen fascinando. Prepárense, porque vamos a desgranar 30 detalles alucinantes de este titán del PC gaming que te harán ver el juego con otros ojos, quizás incluso te inspiren para tu próximo PB.

Curiosidades de Jugabilidad y Movimiento

En el mundo del speedrun, cada frame cuenta. DOOM, a pesar de su aparente simplicidad, esconde mecánicas que, entendidas a fondo, permiten optimizar rutas y conseguir tiempos récord.
  • Movimiento Superrápido: El truco más conocido y fundamental es la capacidad de correr mucho más rápido que la velocidad normal. Esto se logra alternando la tecla de movimiento y la de correr, un *exploit* que se convirtió en una técnica básica para cualquier speedrunner de DOOM.
  • "Strafe Jumping" Primitivo: Aunque no es tan pronunciado como en juegos posteriores, un movimiento diagonal calculado puede darte un ligero impulso extra en ciertas situaciones. ¡Cada poquito de velocidad ayuda!
  • Interacción con el Entorno: ¿Sabías que puedes disparar a través de ciertas texturas o que algunas puertas tardan un tiempo en abrirse? Conocer estos tiempos es crucial para planificar la ruta perfecta.
  • El Poder del "Bunny Hopping": Si bien no es tan efectivo como en otros juegos, saltar repetidamente mientras te mueves puede mantener tu impulso. No siempre es la estrategia más rápida, pero en combinaciones específicas puede ser útil.
  • El "Floor Bug": Bajo ciertas condiciones, puedes deslizarte a través de espacios que normalmente serían intransitables. Este tipo de *glitches* son los que a menudo definen las categorías "glitchless" vs "glitched" en speedrunning.
En mi experiencia, dominar el movimiento requiere cientos de horas. Cada pixel cuenta cuando buscas ese WR.

Secretos de Enemigos, Armas y Nivel

La IA enemiga y el diseño de niveles de DOOM son leyendas. Y, por supuesto, están llenos de detalles que un speedrunner debe explotar.
  • El Comportamiento de los Demonios: Los Cacodemons, por ejemplo, tienen patrones de ataque predecibles, y los Imps lanzan proyectiles que puedes esquivar. Entender esto te permite correr a través de salas infestadas sin necesidad de disparar a todo.
  • El Poder de la BFG: El icónico arma definitiva no siempre es la solución más rápida. A veces, es más eficiente usar armas más rápidas para eliminar grupos pequeños y reservar munición para encuentros clave.
  • Munición y Salud Ocultas: Muchos mapas tienen áreas secretas repletas de objetos. Descubrir estas rutas "secretas" es vital, ya que te permiten mantener tu inventario al máximo sin perder tiempo explorando zonas no esenciales.
  • El "Line of Sight" (Línea de Visión): Los enemigos solo reaccionan a lo que ven. Puedes usar esquinas y obstáculos para atraerlos o evitarlos por completo. ¡Es como un ajedrez demoníaco!
  • "Weapon Switching" Rápido: Cambiar entre armas rápidamente es fundamental. Por ejemplo, usar la escopeta para un golpe rápido y luego cambiar a la ametralladora.

Referencias y Easter Eggs

DOOM está lleno de guiños, reflejando la cultura pop de la época y el ingenio de sus creadores.
  • El "Skull" en el Mapa: Muchas veces, la forma de las habitaciones o la disposición de los objetos ocultan la icónica calavera de DOOM.
  • Referencias a Películas: Detalles sutiles hacen guiños a películas de terror y ciencia ficción, algo muy común en los juegos de esa era.
  • Los Rostros en las Paredes: Algunas texturas de pared son en realidad rostros de miembros del equipo, un detalle divertido que muchos pasan por alto.
  • El Secreto del Botiquín: En un nivel específico, puedes encontrar un botiquín que, al interactuar con él de cierta manera, revela un mensaje oculto.
Encontrar estos pequeños detalles es parte de la magia de DOOM. ¡Te hace sentir parte de algo más grande!

Aspectos Técnicos y de Desarrollo

La tecnología detrás de DOOM fue revolucionaria, y entenderla puede darte una perspectiva única, incluso para optimizar tu juego.
  • El Motor de Juego: El motor de DOOM fue un hito. Permitía la detección de colisiones precisa, la iluminación dinámica (limitada pero efectiva) y mapas complejos, todo ello funcionando en hardware de la época.
  • Diseño de Niveles 2.5D: Aunque los mapas son bidimensionales, la perspectiva y las diferentes alturas crean una ilusión de profundidad 3D, una técnica que influyó enormemente en futuros juegos.
  • La Música y los Efectos de Sonido: La banda sonora MIDI y los icónicos efectos de sonido no solo crearon la atmósfera perfecta, sino que también ofrecían pistas auditivas sobre la presencia y el tipo de enemigos.
  • El Impacto del "Shareware": DOOM se distribuyó inicialmente como "shareware", lo que permitió que millones de jugadores lo probaran gratis. Esta estrategia de marketing fue clave para su enorme popularidad y la creación de una comunidad masiva, algo que benefició enormemente al speedrunning posterior.

El Legado de DOOM en el Speedrunning

DOOM no es solo un juego histórico, es la cuna de muchas prácticas de speedrunning.
  • La Fundación de las Categorías: Desde las partidas "glitchless" hasta las categorías "any%" que buscan terminar el juego lo más rápido posible sin importar los métodos, DOOM sentó las bases para la diversificación del speedrunning.
  • Comunidad Activa: Décadas después, la comunidad de speedrunners de DOOM sigue muy activa, descubriendo nuevas optimizaciones y compitiendo por los WR en plataformas como speedrun.com.
  • Influencia en Juegos Modernos: Muchos de los trucos y técnicas de movimiento que hoy damos por sentados en juegos modernos tienen sus raíces en los primeros experimentos de los speedrunners con títulos como DOOM. El legado de gamer a gamer es innegable.
  • Streaming y Visualización: La popularidad de DOOM en plataformas de streaming ha mantenido vivo el interés, inspirando a nuevas generaciones de jugadores a probar sus habilidades contra el reloj y contra los demonios de PC.
El espíritu de DOOM vive en cada speedrunner que busca romper sus propios límites y los del juego.

Preguntas Frecuentes

¿Cuál es el nivel más difícil de DOOM (1993) para speedrunners?

La dificultad puede variar según la categoría y las habilidades del jugador. Sin embargo, niveles como "Thy Flesh Consumed" (mapa 7 de Episodio IV) son notorios por su alta densidad de enemigos y la exigencia de precisión en el movimiento y el combate.

¿Existen glitches que permitan saltarse secciones enteras del juego?

Sí, existen varios *glitches* que permiten atravesar muros o saltar a áreas inaccesibles, acortando drásticamente los tiempos. Estos se utilizan en categorías específicas de speedrun (glitched).

¿Cómo puedo empezar a hacer speedruns de DOOM?

Lo primero es familiarizarte con el juego, ver speedruns de otros jugadores en speedrun.com, y practicar los movimientos básicos. Únete a comunidades online para obtener consejos.

¿Qué versión de DOOM es la más usada para speedruns?

La versión "Ultimate Doom" (la versión completa de PC) es la más común, especialmente la versión para MS-DOS, ya que muchas técnicas y *glitches* están documentados y optimizados para ella. Sin embargo, también hay categorías para versiones modernas.

¿Es DOOM (1993) todavía relevante en el mundo del speedrunning?

¡Absolutamente! DOOM es uno de los pilares del speedrunning. Su complejidad de movimiento, la profundidad de sus mecánicas y la constante descubierta de nuevas optimizaciones lo mantienen increíblemente relevante y desafiante.

¡Y ahí lo tienen, comandantes! 30 detalles que demuestran por qué **DOOM (1993)** sigue siendo un referente. Desde los movimientos más sutiles hasta los secretos más profundos, este juego ofrece un universo de posibilidades para el speedrunner que busca la perfección. ¿Qué te ha parecido esta inmersión en los secretos de DOOM? ¿Conocías todos estos detalles? ¿Hay algún truco o *easter egg* que me haya faltado? ¡Deja tu comentario abajo y comparte tus hallazgos! Y si quieres seguir la acción en tiempo real y conocer las últimas estrategias, ¡únete a nuestra comunidad en Discord! ¡Nos vemos en el próximo run!

17 Mind-Bending Instances of DOOM Running on Literally Anything

Welcome, fellow speedrunners and gaming enthusiasts, to GamingSpeedrun.com! Today, we're diving deep into one of gaming's most enduring legends: DOOM. You might think you know DOOM, but have you ever considered its incredible portability? It's a well-known fact within the community that if a device has a screen and some form of processing power, someone, somewhere, has figured out how to run DOOM on it. From the humble calculator to a sophisticated digital piano, and even, bizarrely, a pregnancy test, DOOM's presence knows no bounds. In this post, we're exploring a mind-boggling collection of unusual devices that have hosted the iconic demon-slaying simulator.

What is DOOM on Anything?

The phenomenon of running DOOM on non-traditional hardware, often referred to as "DOOM on Everything," is a testament to the game's enduring legacy and the ingenuity of the gaming community. It's not just about playing the game; it's about pushing the boundaries of what's considered possible. This trend highlights the elegance of DOOM's original engine and the relentless creativity of players who seek to run it on the most unexpected platforms.

The Ultimate Portability Challenge

At its core, this is the ultimate speedrun challenge, albeit in a different form. Instead of optimizing routes and mastering glitches within the game's original confines, the challenge shifts to the hardware itself. Can you port the engine? Can you overcome the limitations of a device not designed for gaming? It's a fascinating sub-genre that celebrates hacking, reverse-engineering, and sheer willpower.

"The beauty of DOOM is that its source code was released. This, combined with its relatively simple architecture for its time, made it a prime candidate for porting."

Iconic Examples That Blew Our Minds

The list of devices running DOOM is extensive and constantly growing. We've seen it on:

  • Calculators: Yes, graphing calculators have been harnessed to run DOOM, often with surprisingly playable frame rates.
  • Digital Pianos: Imagine playing through Phobos while hitting actual keys on a piano. It's a reality for some dedicated musicians and gamers.
  • Smart Refrigerators: Some high-end smart fridges have become gaming consoles, albeit temporarily.
  • Apple Watches: Proving that even the smallest screens can host the chaos of Mars.
  • Pregnancy Tests: Perhaps the most bizarre example, demonstrating that if a screen can display a result, it can potentially display a Hell Knight.
  • LEGO Devices: Modders have even built functional LEGO machines capable of running DOOM.

The Community Behind the Mayhem

This entire movement is driven by incredible online communities. The subreddit r/ItRunsDOOM is a central hub where users share their discoveries, showcase their projects, and offer technical advice. It's a collaborative space where people push the boundaries together. The dedication to sharing knowledge and celebrating these unique achievements is what makes this corner of the gaming world so special.

"Every time I see a new device running DOOM, I'm reminded of the sheer, unadulterated passion of gamers and programmers."

It's not just about individual efforts; it's a collective celebration of a classic game. Many of these ports and discoveries are meticulously documented on pages like the "It Runs DOOM!" website, which acts as an archive of these incredible feats. For those who want to see it all in action, curated playlists on YouTube, such as the excellent "Doom on EVERYTHING" compilation, offer a visual feast of these hardware hacks.

Why Does This Keep Happening?

Several factors contribute to DOOM's unparalleled ability to be "ported":

  • Open Source: The release of DOOM's source code was a game-changer, allowing developers to adapt and modify the engine freely.
  • Engine Elegance: The original id Tech 1 engine is remarkably efficient and relatively simple to understand for its complexity.
  • Community Passion: A dedicated fanbase continues to explore its possibilities decades later.
  • Hardware Hacking Culture: The rise of accessible microcontrollers and custom hardware makes experimenting easier than ever.
"It’s become a rite of passage for many programmers and hardware enthusiasts. If you want to prove your skills, get DOOM running on something insane."

This ongoing trend isn't just a novelty; it's a cultural phenomenon that keeps DOOM relevant and demonstrates the timeless appeal of groundbreaking PC titles. It’s a testament to how open access and community can extend the life and impact of a game far beyond its original release.

How Can You Learn More?

If you're as fascinated as we are, the best place to start is by exploring the resources that fuel this movement:

The world of speedrunning and game modification is always evolving, and DOOM continues to be a central figure in these discussions. What's the next impossible device that will run DOOM? Only time will tell, but we'll be here to cover it!

Frequently Asked Questions

Can any version of DOOM be run on these devices?

While the original DOOM (1993) and its various source ports are the most common, people have even managed to get more modern iterations like DOOM Eternal running on highly specialized hardware, though this is significantly more complex.

Is it legal to run DOOM on custom hardware?

Generally, yes. The original DOOM's source code was released under a license that allows for modification and distribution, provided certain conditions are met. The game assets (graphics, sound) are still owned by id Software/Bethesda, but running the engine on new hardware for personal exploration or demonstration is widely accepted.

What are the technical challenges involved?

Challenges include limited processing power, lack of memory, incompatible input methods, and the need to port the graphics and audio rendering to the specific hardware's capabilities. Often, the game needs to be heavily optimized or run at very low resolutions and frame rates.

What is the most common "non-traditional" device people run DOOM on?

Historically, calculators and older embedded systems were popular. More recently, the trend has seen devices with small screens like smartwatches and digital displays becoming frequent targets.

Where can I find guides on how to port DOOM myself?

The r/ItRunsDOOM subreddit and various programming forums are excellent places to start. Many successful porting projects have detailed write-ups or even open-source code available.

The sheer audacity and technical prowess displayed in getting DOOM to run on everything from a calculator to a tractor is truly awe-inspiring. It’s a community-driven phenomenon that celebrates the enduring spirit of a legendary game and the boundless creativity of its players. Keep exploring, keep pushing limits, and let us know in the comments: what's the craziest device you've seen DOOM run on?

Join our Discord channel to discuss your own hardware hacking projects and connect with fellow speedrunners!

DOOM (2016) Any% Speedrun: The Ultimate Strategy Breakdown

Are you ready to Rip and Tear through DOOM (2016) at an unbelievable pace? The Any% speedrun of this demon-slaying masterpiece is a breathtaking display of pure skill, precision, and intimate game knowledge. Forget slow exploration; we're talking about blasting through hell in record time. If you've ever watched a speedrunner and thought, "How is that even possible?", you're in the right place. This isn't just a highlight reel; it's a deep dive, an explanation, a masterclass from one of the best in the business.

We've teamed up with the current DOOM Any% world record holder, seeker, to pull back the curtain on what it takes to achieve those mind-boggling times. Get ready to learn the cutting-edge strats, the game-breaking glitches, and the intricate dance of mechanics that define the speedrun for DOOM (2016). Whether you're a seasoned speedrunner looking to shave off those crucial frames or a curious gamer wanting to understand the magic, this guide is for you.

DOOM (2016) Any% Speedrun: The Core Mechanics

At its heart, the Any% speedrun of DOOM (2016) is about maximum efficiency and leveraging the game's incredible movement and combat systems. The core objective is simple: reach the end of the game as fast as possible, with no specific requirements for completion percentage or difficulty.

This means the run prioritizes speed above all else. We're not here to collect every upgrade or defeat every optional enemy. Every action, every jump, every shot is meticulously planned to shave off milliseconds. The player character, the Doom Slayer, is a force of nature, and the speedrun amplifies this by utilizing his full arsenal of abilities and weapons in ways the developers might not have even intended.

Key to the speedrun is understanding the flow of combat. Enemies are not obstacles to be cleared at leisure; they are often strategically engaged to gain resources (ammo, health, armor) or to position the player for the next sequence. The game's aggressive combat loop, encouraging glory kills and chainsaw kills, becomes a vital tool for sustaining momentum and avoiding downtime.

"DOOM 2016 is a fast-paced and intense speedrun. For this video, I teamed up with seeker, current DOOM Any% world record holder to bring you a video breaking down the speedrun as it's happening."

Mastering The Movement: Railboosting and Beyond

Movement is king in the DOOM speedrun. The ability to traverse the environment at breakneck speeds is paramount. The most iconic and crucial technique is Railboosting. This involves precisely timing weapon fire, specifically the Gauss Cannon's charged shot, with your jumps to gain an incredible burst of speed.

The effectiveness of Railboosting is heavily dependent on your frame rate. As seeker notes, maintaining a high and stable FPS is critical. "This is why we run the game with all the settings I just went over, and try to maintain a steady 200 FPS," he explains. "Railboosting at FPSs lower than 200 just won’t cut it." At lower frame rates, the game simply doesn't register the inputs correctly, leading to inconsistent boosts and lost time.

Beyond Railboosting, other movement techniques include well-timed dashes, double jumps, and strategically using the environment to maintain momentum. Wall-running, while not as prominent as in later installments, also plays a role in specific sections. Understanding how to chain these abilities together seamlessly is what separates a good run from a great one.

The speedrunners also employ precise pathing, often hugging walls or using specific enemy placements to their advantage. For instance, "He also hugs the left wall to avoid getting hit by a Possessed, which saves time since the enemy won’t have to recover from the animation before turning back towards seeker afterwards," highlights the meticulous nature of these runs. Every centimeter of movement is optimized.

Weapon Loadouts and Damage Optimization

While raw speed is key, dealing damage efficiently is equally important. The speedrun doesn't necessarily use every weapon, but it focuses on those that offer the highest damage output or utility for specific encounters. The Super Shotgun is a staple for close-range devastation, while the Plasma Rifle and Rocket Launcher are excellent for dealing with groups and heavier demons.

The Gauss Cannon, especially with its charged shots, is integral for both speed and damage. Understanding the weapon mods, like the Siege Mode for the Gauss Cannon, and when to deploy them, is crucial. For certain powerful demons, like the Cyberdemon or the Hell Knight, specific weapon combinations and targeting of weak points are essential to take them down as quickly as possible.

The concept of "clipping" with certain enemy attacks or weapon effects is also a major part of advanced play. As noted in the original commentary, "You may also be asking how we have both jump and mod bound to the scroll wheel, and the answer to that is pretty simple. DOOM 2016 allows the player to bind actions to both ‘Scroll Wheel Up’ and ‘Scroll Wheel Down,’ so we bind jump to one and mod to the other." This allows for rapid weapon switching and ability usage, crucial for maintaining offensive pressure.

"When he’s damaging Possessed to setup GK clips, the body parts that seeker shoots are very intentional. The Possessed have to be in a specific animation with a specific GK performed in order to perform each individual clip."

Exploiting The Engine: Key Glitches and Skips

No speedrun is complete without exploring the boundaries of the game engine. DOOM (2016) has its fair share of glitches and skips that allow runners to bypass entire sections or perform impossible feats.

One of the most notable techniques involves going out of bounds (OOB). In certain levels, skilled players can find ways to break through the intended level geometry, allowing them to traverse areas unseen and skip significant portions of the map. For example, "seeker discharges 12 times in a row, which is to time out how far he’s running since he has no visual frame of reference while out-of-bounds in this level." This demonstrates the precision required to navigate these unintended spaces.

These OOB sections often require precise movement and knowledge of enemy AI to avoid falling into death planes or being reset by the game. Other skips might involve manipulating enemy AI to have them block doors, or finding specific jump sequences that lead to unintended pathways. The discovery and implementation of these glitches are what constantly push the boundaries of speedrun records.

Navigating Hell: Level-Specific Strategies

Each level in DOOM (2016) presents unique challenges and opportunities for speedrunners. The strategies employed can vary drastically from one map to the next.

Early levels often focus on establishing basic movement and combat routines. However, as the game progresses, the complexity increases. For instance, certain arenas might require specific #CombatesÉpicos to be initiated and concluded in a particular order to open the path forward, while others might have opportunities for major skips.

Consider the Argent Facility, where precise movement and early acquisition of key weapons are vital. Later areas, like the Foundry or Lazarus Labs, introduce more complex enemy combinations and environmental hazards that demand mastery of all the learned techniques. The goal is always to minimize downtime, whether that's enemy encounter time, traversal time, or even loading screen time.

The Technical Side: FPS, Bindings, and Loading Times

Speedrunning on PC, especially for a game like DOOM (2016), involves a significant technical component. As mentioned, maintaining a high and consistent frame rate (FPS) is non-negotiable for optimal performance, particularly for techniques like Railboosting.

Custom keybinds are essential. The ability to bind multiple actions to a single input, such as scrolling the mouse wheel up and down for jump and mod, allows for incredibly fast and fluid execution of complex maneuvers. This is standard practice in many PC speedruns, and DOOM is no exception.

The way leaderboards are calculated also plays a role. "Like most PC speedruns, DOOM’s leaderboard is organized by in-game time, taking into account how long each individual’s loading screens are," it's explained. "Loading screens aren’t counted into your final time due to hardware differences between PCs, so it’s worth it to access another loading screen if it skips having to wait for something in real time." This means runners might intentionally trigger an extra loading screen if it shaves more time off the actual gameplay than it adds to the total run time.

Embarking on Your Speedrunning Journey

The allure of speedrunning DOOM (2016) extends beyond the elite. The community is welcoming, and the game itself is incredibly fun to master. "seeker makes everything in the game look so simple to do, but really, it isn’t. That being said, I implore you to learn the speedrun of this game, because it is actually really fun to learn and to practice," the commentary encourages. "I myself haven’t actually completed a full run yet, but I’ve been learning it on and off for about two months now and enjoy every second of practice with this game. It’s just a game that lends itself really well to speedruns."

Getting started involves:

  • Watching top runners like seeker and other pioneers.
  • Studying speedrun routes and strategies.
  • Practicing individual glitches and movement techniques in isolation.
  • Gradually attempting full runs.
  • Joining the DOOM speedrunning community to ask questions and get feedback.

The journey is as rewarding as the destination. Each small improvement, each mastered technique, brings a sense of accomplishment.

Frequently Asked Questions

What is the Any% category in DOOM (2016)?

Any% means completing the game as quickly as possible, without any restrictions on what can be done. This category often utilizes glitches and sequence breaks to skip large portions of the game.

Why is a high FPS important for this speedrun?

A high and stable frame rate (specifically around 200 FPS) is crucial for accurate and consistent execution of advanced movement techniques like Railboosting. Lower FPS can lead to failed inputs and significantly slower times.

What are the most important weapons for the speedrun?

Key weapons include the Super Shotgun for close-range burst damage, the Gauss Cannon for its charged shots and railboosting potential, and the Rocket Launcher for area damage and stagger. Specific enemy encounters might call for other weapon choices.

How do speedrunners use glitches in DOOM (2016)?

Glitches such as going out of bounds (OOB) are frequently used to skip entire levels or sections. Other glitches might involve manipulating enemy AI or animation states to achieve faster traversal or damage.

Where can I learn more about DOOM speedrunning?

The best place to start is by watching top runners on platforms like YouTube and Twitch, and by joining the dedicated DOOM speedrunning communities on Discord and speedrun.com. These resources offer guides, tips, and a supportive environment for learning.

The world of DOOM (2016) speedrunning is a vibrant and dynamic one. The constant pursuit of new strats, the refinement of existing techniques, and the dedication of runners like seeker continue to push the limits of what's possible. Mastering this game at speed is a testament to patience, practice, and a deep understanding of game mechanics.

What are your personal best times in DOOM (2016)? Have you attempted any speedruns yourself? Share your experiences, your favorite glitches, or any strategies you've discovered in the comments below! We’re always eager to hear from our community. For more in-depth discussions and to connect with fellow speedrunners, consider joining our GamingSpeedrun Discord. Let's keep pushing those records!

Speedrunning the Worst Doom Ports: When Bad Becomes Beautiful

Hey fellow speedrunners and gaming enthusiasts! Ever looked at a game and thought, "This is objectively terrible, but I bet I could beat it in record time"? If so, you're in the right place. Today, we're diving headfirst into the glorious mess that is "terrible Doom ports" and exploring why the speedrunning community sometimes finds gold in the roughest, buggiest digital dirt. It's not about playing the games as intended; it's about breaking them, bending them, and ultimately, mastering them through sheer grit and ingenuity. We're talking about uncovering glitches, exploiting unintended mechanics, and finding the fastest path through what developers might have considered finished products. This isn't your typical speedrun guide; this is a journey into the heart of what makes speedrunning so fascinating: the ultimate test of skill and understanding against even the most flawed of games.

Why Tackle "Terrible" Doom Ports?

The allure of speedrunning often lies in mastering a well-designed game. However, there's a unique satisfaction in conquering a game that's, frankly, a dumpster fire. These "terrible Doom ports" often stem from rushed development, poor emulation, or ambitious but failed attempts to adapt the iconic gameplay to new hardware. What results is a chaotic playground ripe for exploitation. Players aren't looking for the intended experience; they're looking for the quickest way from A to B, regardless of how broken the path is.

This involves an entirely different skillset. Instead of memorizing enemy patterns and optimal combat routes, speedrunners in these ports often focus on:

  • Understanding engine limitations: How does the port handle collision detection? What are its rendering quirks?
  • Exploiting unintended physics: Can you clip through walls? Are there sequence breaks that trivialize entire levels?
  • Finding visual glitches: Sometimes, visual bugs can lead to functional gameplay advantages.
  • Mastering absurd controls: If the controls are awful, learning to work *with* them or around them is key.

It's about pushing the boundaries of what the game engine can handle, often far beyond what the original creators envisioned. For those who love digging into the nitty-gritty of game mechanics, these ports offer an unparalleled challenge.

The Art of Breaking Games: Glitches, Skips, and Strats

When we talk about speedrunning terrible ports, the focus shifts dramatically from execution to discovery. The "strategy" often involves identifying and exploiting game-breaking glitches. These aren't minor bugs; these are fundamental flaws that allow players to bypass entire sections, gain unfair advantages, or even crash the game in a controlled manner to reset their position.

Consider the concept of skips. In a well-made game, a skip might save a few seconds. In a broken port, a skip could mean bypassing 80% of a level. This requires deep knowledge of the game's internal workings, often discovered through extensive glitch hunting and experimentation. The term "strats" (strategies) takes on a whole new meaning here, often referring to complex sequences of inputs designed to trigger a specific glitch. It's less about reflexes and more about precise manipulation of the game's systems.

"The goal isn't to play the game; it's to reveal its secrets, the ones hidden beneath layers of bugs and poor design."

The community often develops specialized techniques. For instance, in some poorly emulated games, frame-perfect inputs might be crucial, not for a complex maneuver, but just to get the game to register a command correctly. Similarly, understanding the RNG (Random Number Generation) in these ports can be a double-edged sword; sometimes it's the source of frustration, and other times it's the key to a repeatable exploit.

Case Study: A Notorious Doom Port

Let's imagine a hypothetical Doom port, one that suffered from severe clipping issues and an unpredictable framerate. In this scenario, a speedrunner might discover that by performing a specific movement at a certain angle near a wall, they could clip through geometry. This isn't just a visual bug; it's a pathway to skipping entire encounters and combat arenas.

The development of a speedrun for such a port would involve:

  • Mapping out potential skips: Identifying every wall and corner that might allow clipping.
  • Testing different angles and speeds: Finding the precise inputs for consistent clipping.
  • Developing a route: Integrating these skips into a logical progression from the start to the end of the game.
  • Practicing the sequence: Even with glitches, muscle memory and timing are crucial.

This meticulous process often involves hours of trial and error, leading to the discovery of techniques that are both impressive and utterly unintended. The runner might find that a particular sequence of jumps and strafes allows them to bypass an entire boss fight, or that a poorly implemented enemy AI can be exploited to ignore the player entirely. It's a dance with the game's flaws.

The Speedrun Mindset for Flawed Games

Approaching a "terrible" game for speedrunning requires a specific mindset. You're not playing to enjoy the narrative or the intended gameplay loop. You're playing to break the game. This means embracing the frustration, celebrating the small victories that come from uncovering an exploit, and developing an almost pathological understanding of the game's code and mechanics, even if you don't have access to the source.

The goal is to achieve the fastest possible time, and if the game's flaws offer a shortcut, that's the path you take. This often involves a focus on:

  • Efficiency over Aesthetics: Who cares if the run looks janky or nonsensical? If it's fast, it's good.
  • Problem-Solving: Every bug is a potential puzzle to be solved.
  • Community Collaboration: Sharing discoveries and refining strats is vital.

It's a testament to the human drive to achieve mastery, even when the tools provided are, at best, mediocre. The satisfaction comes not from the polish of the game, but from the runner's ability to find order and speed within the chaos.

"Some speedrunners spend years perfecting glitches in games that have sold millions. Others dedicate their lives to shaving milliseconds off a game released in 1998 with a notorious reputation for being broken. Both are equally valid pursuits within the speedrunning community."

Community and Discovery in the Glitch Scene

The world of speedrunning broken games is incredibly collaborative. Discovering a new glitch or a more efficient strat can elevate a runner's status within the community. Platforms like Discord servers and forums become hubs for sharing discoveries, proof-of-concept videos, and route discussions. The community plays a crucial role in validating new findings and helping to refine them into actionable strategies.

For example, on communities dedicated to obscure or problematic game ports, you'll find dedicated channels for specific glitches, skips, and sequence breaks. Runners will meticulously document frame data, object behavior, and engine quirks. It’s a constant cycle of exploration and optimization. The shared goal is to push the boundaries of what's possible within the game's flawed framework, often leading to:

  • World Records (WRs) that seem impossible to beat.
  • New categories based on specific glitches or exploits.
  • A deeper understanding of game development and engine behavior.

These communities foster a unique camaraderie, built on shared passion for uncovering the "truth" behind a game's code, no matter how ugly it might be. It's a pure form of gaming archaeology, driven by the desire to be the fastest, no matter the cost to the game's integrity.

Frequently Asked Questions

Why would anyone speedrun a bad game?

Speedrunning a bad game is about the challenge of exploiting its flaws to achieve the fastest possible time. It's a test of game knowledge, glitch discovery, and precise execution, offering a unique satisfaction beyond playing a polished game.

What are the most common types of glitches found in bad game ports?

Common glitches include clipping (passing through walls), sequence breaks (skipping parts of the game), AI exploits (enemies not detecting the player), physics bugs, and graphical anomalies that can sometimes be used for gameplay advantage.

How do speedrunners discover these glitches?

Glitches are often discovered through dedicated glitch hunting, extensive experimentation, community collaboration, and sometimes, sheer accident. Runners will push the game's engine to its limits, trying unusual inputs and exploring out-of-bounds areas.

Is there a difference between speedrunning a "good" game and a "bad" one?

Yes, significantly. Speedrunning good games focuses on optimized routes and precise execution of intended mechanics. Speedrunning bad games often involves breaking the game, exploiting unintended mechanics, and developing entirely new strategies based on its flaws.

Where can I find speedruns of "terrible" Doom ports?

Websites like Speedrun.com are great resources. You can also find many examples and discussions on YouTube and dedicated gaming forums or Discord servers related to specific Doom communities.

Ultimately, the pursuit of speed in flawed games is a testament to the ingenuity and dedication of the gaming community. It's about finding beauty and mastery in the unexpected, proving that even the most broken experiences can be conquered with enough skill and a bit of madness. So, next time you encounter a notoriously bad game, think twice – it might just be your next speedrunning obsession!

A 20-Year DOOM Record Shattered: The Evolution of an Unbelievable Speedrun

Hold onto your BFG, gamers! For two decades, the speedrunning community of id Software's legendary demon-slayer, DOOM, has been pushing the boundaries of what's possible. Now, a monumental world record, standing for a staggering 20 years on the very first level, has finally been dethroned. This isn't just a new fastest time; it's a testament to the relentless innovation, dedication, and sheer skill that defines the speedrunning community. Let's dive deep into the history of this iconic level and the groundbreaking strategies that led to this incredible new world record.

The Unyielding Legacy of E1M1: Hangar

The first level of the original DOOM, known famously as "E1M1" or "Hangar," is more than just an introductory area. It's a proving ground, a rite of passage for every player venturing into Hell's inferno. Its layout, while seemingly straightforward, is packed with secrets, enemy placements, and environmental nuances that have been dissected and optimized to an insane degree by generations of speedrunners. For 20 years, runners have meticulously shaved off milliseconds, exploring every possible shortcut and perfecting every movement. This record wasn't just about beating a time; it was about challenging a legacy.

For two decades, the record for E1M1 stood as a seemingly insurmountable peak, a benchmark of mastery that few dared to challenge.

The early days of DOOM speedrun history saw players utilizing raw skill and understanding the game's mechanics. As the community matured, so did the understanding of its intricacies. Glitches, previously considered hindrances, were re-evaluated as potential tools. Techniques like precise strafing, pixel-perfect jumps, and enemy manipulation became commonplace. The pursuit of the E1M1 record became a deep dive into the game's engine, revealing behaviors and interactions that even the developers might not have anticipated.

From Glitches to Precision: The Evolution of Strategies

The journey to break this 20-year-old record is a fascinating study in speedrunning evolution. Initially, the focus was on clean execution and minimizing time spent fighting enemies. However, as runners pushed the limits, the exploration of game glitches and exploits became paramount. We're talking about techniques that defy normal gameplay, allowing runners to bypass entire sections or gain impossible speed.

  • Early Strategies: Focused on efficient killing of key enemies and navigating the shortest path.
  • Mid-Era Innovations: Introduction of basic skips and enemy manipulation to avoid unnecessary combat.
  • Advanced Techniques: The discovery and refinement of complex glitches, such as sword flying (though less prevalent in classic DOOM's early iterations, the principle of advanced movement tech applies) or specific RNG manipulation to get favorable enemy spawns or item drops.
  • The Quest for Milliseconds: Modern speedrunning dissects every frame. The new record likely involves a combination of near-perfect execution, deep knowledge of enemy AI, and potentially previously undiscovered micro-optimizations.

The sheer dedication required to achieve this is immense. Think about it: a 20-year-old record implies that for two decades, no one could shave off enough time. This new record-breaker didn't just find a slightly faster route; they likely found a fundamentally different way to play the level, exploiting game mechanics in a way that was previously thought impossible or too risky.

Meet the New Champion

While the original source material doesn't name the record-breaker, the accomplishment speaks volumes. This individual has spent countless hours, likely thousands, mastering every pixel and every encounter in E1M1. They've studied previous runs, theorized new approaches, and practiced relentlessly. This is the pinnacle of speedrunner dedication.

The process of verifying such a record is rigorous. It involves submitting video proof, often with detailed commentary and analysis, to a governing body like speedrun.com. The community scrutinizes every detail, ensuring no cheats were used and that the run adheres to the established category rules (e.g., Any%, Glitchless, etc.). The fact that this record has been verified means it's not just a lucky attempt; it's a calculated, perfected performance.

Breaking a 20-year-old record isn't just about skill; it's about pushing the very definition of what's achievable within a game.

The pursuit of perfection in speedrunning is what drives many players. It’s about understanding a game at its deepest level and executing that knowledge with flawless precision. This new E1M1 record is a prime example of that pursuit reaching its zenith.

Why This Record Break Matters

For the gaming community, especially the dedicated speedrunning community, a record like this is more than just a number. It's a:

  • Source of Inspiration: It reignites passion and encourages new runners to tackle old challenges or explore new categories.
  • Proof of Evolution: It demonstrates how game knowledge and technical skill continue to advance, even in games that are decades old.
  • Celebration of Dedication: It highlights the incredible commitment and passion of individuals who dedicate years to mastering a single aspect of a game.
  • Historical Moment: It marks a significant event in the gaming history of one of the most influential FPS titles ever made.

This achievement reminds us that even in classic games, there are always new frontiers to explore and new records to set. It’s a vibrant reminder that the spirit of competition and mastery is alive and well in the world of gaming.

Frequently Asked Questions

What game is this record from?

This record is from the original DOOM, specifically the first level, E1M1 (Hangar).

How long did the previous record stand?

The previous world record for this level had stood for 20 years before being broken.

What makes E1M1 a significant speedrunning level?

E1M1 is the iconic first level of DOOM, and its layout has been meticulously studied and optimized by generations of speedrunners, making it a benchmark for skill and game knowledge.

Are glitches commonly used in DOOM speedruns?

Yes, while early speedruns focused on execution, the DOOM speedrunning community has extensively explored and utilized game glitches and advanced movement techniques to achieve faster times.

Where can I watch the new record run?

You can often find verified record runs on platforms like YouTube and Twitch, typically uploaded by the runner themselves or shared by speedrunning communities. The video linked in this article provides context and analysis.

The shattering of this 20-year-old record is a monumental achievement in the speedrun gaming world. It’s a testament to the enduring power of classic games and the incredible dedication of their communities. What other old records do you think are ripe for breaking? Share your thoughts and your own gaming achievements in the comments below! If you're inspired to delve into the world of speedrunning yourself, check out our guides on how to get started and join our GamingSpeedrun.com community on Discord to discuss strategies and share your progress!

DOOM's Ultimate Speedrun Challenge: Is This the True Test of Skill?

Introduction: The Legend of the 35-Second E1M1

Alright, fellow demonslayers and speedrunning enthusiasts! If you've been lurking in the shadows of the GamingSpeedrun community, you've likely heard whispers of a legendary challenge. It's not just about beating DOOM; it's about absolute mastery. The quest? To conquer E1M1 on Ultra-Violence (UV) MAX difficulty in under 35 seconds. This isn't just a speedrun; it's a test of pure skill, precise execution, and an intimate understanding of DOOM's intricate mechanics. Forget your casual playthroughs; this is where true legends are forged.

The original call to arms, posted back in January 2020, sparked a firestorm. Two pre-order copies of DOOM Eternal were on the line for anyone who could achieve this blistering time. It was a bold move, a direct challenge to the most dedicated players. But what makes this particular challenge so "legit"? It boils down to stripping away all but the most fundamental skills, forcing players to rely on perfect movement, optimal enemy engagement, and near-flawless weapon management.

Unpacking DOOM's E1M1 UV MAX: More Than Just Speed

When we talk about the E1M1 UV MAX challenge, we're not just talking about sprinting from point A to point B. This category demands perfection. "UV MAX" means you're facing the full onslaught of enemies on the highest difficulty, and you must kill *every single one* of them. No skips, no mercy, just pure, unadulterated combat efficiency.

The original DOOM's first level, E1M1 (Hangar), is deceptively simple. It's designed as an introduction, a tutorial in a hostile environment. However, for speedrunners, it becomes a crucible. The layout, enemy placement, and item distribution are meticulously studied. Every frame counts. Achieving a sub-35-second run requires understanding:

  • Optimal enemy aggro and positioning.
  • The fastest routes through the level.
  • The most efficient weapon swaps for each encounter.
  • Precise movement tech to minimize downtime.

This isn't a scenario where brute force with a super shotgun will cut it. You need finesse, knowledge, and a touch of RNG manipulation if you're pushing the absolute limits.

Mastering the Ultra-Violence MAX: Key Strategies and Mechanics

The core of any successful speedrun lies in its strategy. For E1M1 UV MAX, it's about creating a symphony of destruction. The ideal run often involves:

  1. Opening Volley: Immediately upon spawning, the player needs to dispatch the initial Imp and Pistol Imps with precise shots. The goal is to clear these threats as quickly as possible to gain momentum.
  2. Central Arena Engagement: The central area is teeming with Pinkies and Spectres. The strategy here often involves luring them into a specific formation to be taken down efficiently, often with the Super Shotgun or Plasma Rifle. Mastering movement tech is crucial to avoid getting cornered.
  3. Key Item Acquisition: Grabbing essential items like the shotgun and ammo are critical. The timing and path taken to acquire these items can make or break a run.
  4. Final Push: The final set of enemies often requires rapid targeting and execution to maintain the speed necessary for a sub-35 time. This might involve quick weapon switches and perfectly timed shots.

Many runners utilize techniques like "enemy stacking" or "monster trapping" to group enemies together for maximum damage output. This requires a deep understanding of enemy AI and level geometry. It’s about playing the game in a way that its developers likely never intended, pushing the engine to its limits.

Essential DOOM Skills for a Legit Challenge

Beyond memorizing a route, becoming proficient at this challenge requires honing several core DOOM skills. These aren't just for E1M1; they are foundational for any serious speedrunner tackling the series.

  • Weapon Switching Speed: The ability to swap between weapons instantaneously is paramount. A fraction of a second lost in weapon selection can mean losing valuable time. Mastering hotkeys or quick-switch mechanics is non-negotiable.
  • Aiming Precision: Even on lower difficulties, missing shots wastes ammo and time. On UV MAX, every bullet counts. Critical hits or precise targeting can significantly speed up enemy takedowns.
  • Resource Management: Knowing exactly how much ammo you need for each enemy and how to acquire more efficiently is vital. Running out of bullets at a critical moment is a run-killer.
  • Enemy Prioritization: Understanding which enemies pose the biggest threat and need to be eliminated first is key. In E1M1, this might mean dealing with the Baron of Hell (if present in a specific version) before focusing on weaker foes.

For those looking to improve, practicing individual segments of the level repeatedly is a common strategy. Analyzing your own demos and comparing them to top runners is also invaluable for identifying areas for improvement.

Weapon Loadouts for Maximum Efficiency

While E1M1 in the original DOOM has a limited set of weapons available early on, the choice and order of acquisition can drastically impact your speed. The standard progression generally involves:

  • Pistol: Your starting weapon. Useful for picking off the initial Imps, but quickly becomes obsolete.
  • Shotgun: The workhorse of early-game DOOM. Essential for dealing with Pinkies and Spectres effectively. Mastering its close-range power is crucial.
  • Super Shotgun: (If available in the specific version/run category) The undisputed king of close-quarters combat. A well-timed double-barrel blast can vaporize tougher demons.
  • Plasma Rifle: Offers sustained damage output and can be excellent for clearing groups of faster enemies like Imps and Cacodemons (though Cacodemons are typically not in E1M1).

The challenge of E1M1 UV MAX is that you often need to grab the shotgun very early and then quickly transition to optimal damage. This means knowing exactly where the ammo pickups are and how to collect them without losing speed.

The Art of Movement: Dodging, Straffing, and More

In DOOM, movement isn't just about getting from A to B; it's an offensive and defensive tool. For a speedrun like E1M1 UV MAX, mastering movement is as important as aiming:

  • Strafe-Jumping: While not as pronounced as in some later games, precise strafing can help you dodge projectiles and position yourself optimally for attacks.
  • Circle-Strafing: Essential for dealing with tougher enemies like Pinkies. By circling them, you can avoid their charges while delivering consistent damage.
  • Corner-Tricks: Using corners to your advantage can isolate enemies or block off threats temporarily.
  • Bunny Hopping (in certain versions): Some DOOM engines allow for bunny hopping, which can increase movement speed. This technique is more relevant in community mods or specific engine ports but understanding its potential is key.

The ability to chain these movement techniques seamlessly allows runners to maintain high speeds even while engaging enemies. It's a dance of death, a ballet of bullets.

"The difference between a good run and a great run often comes down to a few frames saved in movement. It's about making every step count, every jump purposeful."

Common Pitfalls and How to Avoid Them

Even with the best strategy, E1M1 UV MAX is unforgiving. Here are common mistakes and how to sidestep them:

  • Ammo Scarcity: Forgetting ammo locations or wasting shots can lead to a premature end. Always know where your next ammo pack is.
  • Getting Cornered: On UV MAX, getting trapped by Pinkies or Spectres is a death sentence. Constant awareness of enemy positioning and using the environment to your advantage is critical.
  • Suboptimal Weapon Swaps: Using the wrong weapon for the job wastes precious seconds. Practice switching to the most effective weapon for each enemy type.
  • RNG Dependence: While some RNG is unavoidable, relying too heavily on perfect enemy spawns can be detrimental. Aim for strategies that are robust even with slightly unfavorable RNG.
  • Mental Fatigue: This challenge requires immense focus. Burnout is real. Take breaks and practice in shorter sessions.

The key is consistent practice and learning from every failed run. Each death is a lesson, not a defeat.

The Competitive Spirit: Prizes and the Speedrunning Community

The original challenge, offering pre-order copies of DOOM Eternal, highlighted the vibrant nature of the speedrunning community. It's not just about personal bests (PBs); it's about pushing the boundaries of what's possible and fostering a sense of shared endeavor.

The official DOOM speedrunning Discord servers and platforms like speedrun.com are invaluable resources. Here, players share strategies, analyze runs, and celebrate each other's achievements. The community thrives on a blend of intense competition and mutual respect. Whether you're aiming for a WR or just trying to break 40 seconds, there's a place for you.

"The real prize is the knowledge gained and the connections made within the community. But hey, an extra copy of DOOM Eternal never hurt anyone!"

This kind of challenge embodies the spirit of GamingSpeedrun: pushing the limits, celebrating skill, and fostering a passionate community around classic and modern titles alike. The pursuit of a sub-35 E1M1 UV MAX run is a testament to the enduring appeal of DOOM and the dedication of its players.

Frequently Asked Questions

Q: What is the fastest recorded time for E1M1 UV MAX in DOOM?
A: While times are always being pushed, historically, top runners have achieved times well under 30 seconds, with the absolute bleeding edge of skill and RNG potentially dipping even lower. The 35-second mark is a significant benchmark for a "legit" challenge.

Q: Do I need to use a specific version of DOOM?
A: The original challenge mentioned "any version of DOOM," but most competitive speedruns today adhere to specific versions (e.g., Chocolate Doom, GZDoom with specific settings) to ensure fairness and consistency. Always check the rules for the specific competition or community standard you're aiming for.

Q: What are the most important weapons for this run?
A: Primarily the Shotgun and Super Shotgun (if applicable to the version). Their high damage output at close range is essential for clearing the map quickly and efficiently.

Q: How important is RNG in this challenge?
A: RNG (Random Number Generation) plays a role in enemy placement and behavior. While a perfect run requires excellent execution, good RNG can shave off crucial seconds. Top runners develop strategies that are resilient to minor RNG fluctuations.

Q: Where can I find more resources and connect with other DOOM speedrunners?
A: The official DOOM speedrunning Discord and platforms like speedrun.com are excellent places to start. You can find guides, leaderboards, and connect with a vibrant community.

So, what are you waiting for? Grab your favorite DOOM version, load up E1M1, and see if you have what it takes to conquer this legendary challenge. Share your best times and strategies in the comments below! What other DOOM speedrunning challenges should we explore?