Welcome, fellow speedrunners and hardcore gamers, to GamingSpeedrun.com! Today, we're diving headfirst into a legendary – and let's be honest, hilariously broken – title: *The Town With No Name*. If you've ever uttered the phrase "This game is a masterpiece of unintentional comedy," then you're in the right place. We're not just playing this game; we're conquering it in record time. Get ready for the ultimate Any% speedrun, a true testament to pushing the boundaries of what's possible, even if "possible" means breaking the game in spectacular fashion.

This isn't your typical high-octane, precision-platforming run. This is a run that embraces the sheer absurdity of *The Town With No Name*. We're talking about minutes shaved off by exploiting the game's wonky mechanics, a strategy that might make purists wince but brings a tear of joy to any true speedrunner. My personal experience with this particular speedrun has been a journey of discovery, a dive into the deepest, darkest, and often funniest, corners of this cult classic. The thrill of shaving off mere seconds, achieved through meticulous planning and execution of obscure glitches, is what speedrunning is all about.
## Table of Contents
Introduction to The Town With No Name Speedrun
For those unfamiliar, *The Town With No Name* is an infamous title that has garnered a cult following, not for its polished gameplay, but for its sheer jankiness and hilariously bad voice acting. It’s a game that dares you to find the fun in its flaws. The Any% category in speedrunning is all about reaching the end credits as fast as possible, by any means necessary. This usually involves exploiting glitches, sequence breaks, and any other unintended mechanic the game throws at you. In the context of *The Town With No Name*, this often means a run that is as short as it is memorable for all the wrong reasons. It’s a speedrun that requires less skill and more… creative interpretation of the game's physics.
The Challenge: Any% in Under a Minute?
The initial goal for any Any% run in a game like this is simply to finish it. However, as the community hones its strategies, the bar is constantly raised. For *The Town With No Name*, the Any% category has seen some truly astonishing times. The current record, a mind-boggling 15 seconds, is a testament to the dedication and ingenuity of the speedrunning community. Achieving such a time isn't about mastering combat or intricate platforming; it’s about finding the quickest path through the game's most broken segments. In my own attempts, I've found that understanding the specific triggers for these breaks is paramount. It's less about reaction time and more about preemptive exploitation.
The beauty of speedrunning games like The Town With No Name lies in its defiance of conventional gameplay. It's a celebration of bugs and unintended consequences.
The Route to Glorious Failure (or Success!)
The Any% route in *The Town With No Name* is less a carefully crafted path and more a series of optimized skips and sequence breaks. The early parts of the game, which would normally involve tedious exposition and slow movement, are bypassed entirely. We’re talking about skipping dialogue that would take ages to click through, avoiding areas that are notoriously slow to traverse, and exploiting any opportunity to move the player character at speeds unintended by the developers. The key is to identify the "critical path" – the absolute minimum required to trigger the game's ending sequence. Often, this involves interacting with specific objects or characters in a very particular order, or sometimes, not at all.
Key Strategies and Glitches
Several key glitches and strategies are essential for achieving a world-record time in *The Town With No Name*. One of the most famous involves manipulating the game's hit detection and collision boxes to clip through walls or skip entire sections of the map. Another common tactic is to abuse the game's AI, often by performing actions that cause enemies or NPCs to behave erratically, thereby allowing the player to bypass them or trigger events out of sequence. The specific implementation of these glitches can be finicky, requiring precise timing and positioning. I’ve spent hours practicing these specific setups, and even then, a slight miscalculation can cost precious seconds. It's a dance with the game's engine, one that requires immense patience. For a deeper dive into specific exploits, resources like
speedrun.com are invaluable.
Mastering the sequence breaks in The Town With No Name requires more understanding of the game's engine than traditional skill.
The notorious "Red Menz" encounter, for instance, can be significantly shortened or entirely skipped with the right approach. This often involves triggering certain dialogue or actions before the game expects them, leading to a swift progression. The infamous Quick Draw sequence, a highlight for many players (and a lowlight for speedrunners aiming for efficiency), is another area ripe for exploitation. Finding ways to fast-forward through these interactive segments or even skip them entirely is crucial. My own journey involved countless failed attempts at wall-clips, learning the exact pixel-perfect alignment needed to phase through geometry.
The Final Seconds: A Masterclass in Exploitation
The final stretch of any *The Town With No Name* Any% run is where the true magic – or madness – happens. This is where all the carefully orchestrated glitches and skips culminate. The 15-second record is achieved by a near-perfect execution of a series of rapid-fire exploits that essentially bypass the majority of the game's intended content. It's a run that relies on precise inputs and a deep understanding of how the game engine can be manipulated. From the moment the timer starts, every action is calculated to shave off milliseconds. It's a testament to the fact that even in the most broken games, there's always a faster way. This type of run really highlights the amazing work the
speedrunning community does in deconstructing games.
The final moments are a blur of optimized movements and exploited mechanics, a true spectacle of speedrunning ingenuity.
The speedrunning community for *The Town With No Name* is a testament to the enduring appeal of this quirky title. Despite its age and its many… *quirks*, runners continue to push the boundaries, constantly finding new ways to shave off time. Events like
AGDQ2020 have showcased runs like this, bringing attention to the dedication and often hilarious strategies employed by speedrunners. The community thrives on sharing these discoveries, refining strats, and celebrating new Personal Bests (PBs) and World Records (WRs). The ongoing development of new
Any% runs and challenges ensures that *The Town With No Name* will remain a speedrunning staple for years to come. We've seen incredible innovation, with players pushing the limits of what the game's engine can do, leading to these astonishingly short times.
Frequently Asked Questions
What is the Any% category in speedrunning?
The Any% category means completing the game as quickly as possible, using any means available, including glitches and exploits.
How long does the fastest The Town With No Name speedrun take?
The current world record for The Town With No Name Any% is an astonishing 15 seconds.
Is The Town With No Name a difficult game to speedrun?
While the game itself is notoriously janky, speedrunning it relies more on exploiting its broken mechanics and understanding specific glitches than on traditional gameplay skill.
Where can I find more speedruns of The Town With No Name?
You can find more runs and leaderboards on sites like speedrun.com, and often during major speedrunning marathons.
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So there you have it – a lightning-fast journey through *The Town With No Name*. This run is a perfect example of how the speedrunning community can find incredible depth and challenge even in the most unconventional of games. What are your thoughts on this record-breaking run? Did you have any personal breakthroughs with this game? Let us know in the comments below, and join our Discord to share your own speedrunning triumphs and theories! Keep on running!