Welcome, fellow gamers and speedrun enthusiasts, to Gaming Speedrun! In this comprehensive guide, we're diving headfirst into the exhilarating world of the myhouse.wad Lawnmower Speedrun. Get ready for an adrenaline-fueled journey as we dissect the strategies, glitches, and sheer skill required to achieve that coveted UV 6:58 record. Whether you're a seasoned speedrunner aiming for a new personal best (PB) or a curious newcomer, this is your roadmap to conquering this iconic Doom II custom map.
Before we can talk about shaving off milliseconds, we need to understand the battlefield. myhouse.wad, a masterpiece crafted by the legendary Mark 'BlazingFingers' Johnson, isn't just another Doom II wad. It's a sprawling, intricate mansion designed to test your navigation skills, combat prowess, and, most importantly, your ability to move with blinding speed. The core objective is deceptively simple: navigate the labyrinthine corridors, unlock a series of doors, and "mow down" hordes of demons. However, the UV (Ultra-Violence) difficulty and the pressure of the clock transform this into a high-stakes dance of death. In my experience, the layout itself is a puzzle, and finding the fastest path is the first major hurdle.
The intensity of this speedrun is unparalleled, making it a favorite among speedrunning communities for its blend of challenging navigation and intense combat.
Essential Techniques and Strategies for Speed
Achieving a sub-7-minute run on UV in myhouse.wad requires more than just good aim. It demands mastery of specific techniques that, when combined, create a near-flawless execution. We'll break down each critical element, from the macro-level route planning to the micro-level movement nuances.
Route Planning and Optimization: Every Second Counts
This is arguably the most crucial aspect of any speedrun, and myhouse.wad is no exception. A suboptimal route can add precious seconds, or even minutes, to your final time. Meticulous planning involves:
* **Mapping the Mansion:** Understanding the flow of the map, where keys are located, and the most direct paths between objectives.
* **Identifying Shortcuts:** Discovering hidden paths or sequence breaks that the level designer might not have intended for casual play.
* **Minimizing Detours:** Avoiding backtracking and unnecessary room clearings. In a speedrun, if an enemy isn't on your immediate path or blocking a critical objective, you often bypass it.
* **Key Item Acquisition:** Planning the most efficient way to grab necessary keys (like the Blue Key, Red Key, etc.) without losing momentum.
The best runners have the optimal route memorized so perfectly that they can execute it blindfolded.
Precise Movement and Strafing: The Dance of Doom
Doom's movement mechanics are surprisingly deep, and mastering them is key to shaving off those vital seconds. Forget simply walking; you need to *fly*.
* **Strafe-Running:** The cornerstone of fast movement in Doom. By holding forward and strafing simultaneously, you move significantly faster than just forward movement.
* **Bunny-Hopping (or Jump-Running):** While Doom doesn't have traditional bunny-hopping like some other games, timed jumps can sometimes maintain or slightly increase momentum. Understanding when and how to incorporate jumps is essential.
* **Corner Turning:** Executing tight turns around corners without losing speed requires practice and precise mouse control.
Master the art of strafe-running, bunny-hopping, and precise jumps to maneuver swiftly through the mansion's treacherous terrain. Practice these movements until they become second nature, and watch your speedrun times plummet.
Efficient Door Manipulation: Bypassing Obstacles
Doors in Doom can be your greatest enemy or your best friend. In a speedrun, they are often obstacles to be overcome with extreme prejudice.
* **Door Gliding:** Sometimes, opening a door and immediately strafing into it can allow you to "clip" through or bypass the opening animation faster.
* **Door Bumping:** Using the door's opening animation to push yourself forward slightly faster.
* **Door Skipping:** In certain instances, specific enemy or player positioning might cause a door to open prematurely or allow passage without a key.
Learning the timing for these maneuvers can save crucial seconds, especially when multiple doors block your path.
Enemy Engagement and Ammo Conservation: Calculated Carnage
You can't afford to waste bullets on every demon that crosses your path. Efficient combat is about calculated aggression.
* **Prioritization:** Identify which enemies pose the biggest threat or are blocking your progress and focus on them first. Arch-viles and Mancubi often require immediate attention.
* **Weapon Choice:** Knowing which weapon is most effective against specific enemy types while conserving ammo for more dangerous encounters. The Plasma Rifle and Rocket Launcher are often key for crowd control, while the Super Shotgun excels at single-target damage.
* **Ammo Management:** Scavenging for ammo efficiently without deviating too much from the optimal route. Sometimes, it's faster to take a few hits than to backtrack for a health pack or ammo box.
Observing Record-Breaking Speedruns: Learning from the Masters
There's no substitute for learning from those who have perfected the run. Watching top-tier speedrunners is invaluable.
* **Replays and VODs:** Analyze how world record holders navigate the map, their weapon choices, and their reactions to unexpected enemy spawns.
* **Live Streams:** Engaging with streamers allows you to ask questions in real-time and see strategies as they are being developed or refined.
* **Tutorials:** Many dedicated runners create video guides breaking down specific sections or techniques.
Look for runners on speedrun.com for the Doom II leaderboards, and specifically search for myhouse.wad runs.
Observe their movement, routing decisions, and enemy management techniques to refine your own approach. Every detail matters when aiming for the top.
Community Engagement and Collaboration: The Speedrunning Spirit
Speedrunning is a communal activity. Sharing knowledge and experiences can accelerate everyone's progress.
* **Forums and Discord:** Engage with communities like Doomworld or dedicated speedrunning Discord servers. Share your own findings, ask for advice on tricky sections, and learn new strats.
* **Collaborative Runs:** Sometimes, the best way to overcome a difficult segment is by discussing it with others who have faced the same challenges.
The camaraderie within the speedrun community is a huge part of the fun!
Frequently Asked Questions
What is the primary goal in myhouse.wad for a speedrun?
The primary goal is to complete the map on Ultra-Violence (UV) difficulty as quickly as possible, typically measured in minutes and seconds. This involves navigating the mansion, defeating enemies, and reaching the end trigger.
What are the most important skills to practice for this speedrun?
Precise movement (strafe-running), efficient route memorization, optimal enemy engagement, and mastering door manipulation techniques are the most critical skills.
Are there any major glitches or skips used in the UV 6:58 run?
While the 6:58 run focuses on near-perfect execution of intended mechanics and routing, advanced runs might incorporate minor glitches or sequence breaks discovered by the community to save fractions of seconds. However, the core strategy relies on mastery of the game's engine.
How can I improve my time if I'm consistently getting 8 minutes or slower?
Focus on refining your route to eliminate any wasted movement. Practice strafe-running and cornering to increase your base movement speed. Analyze enemy encounters to ensure you're dispatching them efficiently without wasting ammo. Watching top runners is crucial for identifying areas where you're losing time.
Where can I find resources and communities for myhouse.wad speedrunning?
Websites like speedrun.com (for leaderboards and guides), Doomworld forums, and various dedicated Doom/speedrunning Discord servers are excellent places to find information, connect with other runners, and get help.
Conclusion
The myhouse.wad Lawnmower Speedrun on UV difficulty is a true test of skill, precision, and dedication. By mastering the optimal route, refining your movement, understanding enemy behavior, and efficiently manipulating the environment, you can shave off those critical seconds and aim for records like the incredible 6:58. Remember, speedrunning is a journey of continuous improvement. Practice consistently, analyze your runs, learn from the best, and most importantly, have fun pushing the limits!
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Hey speedrunners and Doom enthusiasts! If you're here, you're likely obsessed with shaving seconds off your times and conquering the most brutal challenges the demon realm has to offer. Today, we're diving deep into one of the most notorious maps from the Hell Revealed add-on for Doom II: MAP25. Achieving a UV-Max (Ultra-Violence, Max Kills) run in an astonishing 2 minutes and 56 seconds is no small feat. It requires pinpoint precision, intimate map knowledge, and a mastery of advanced speedrunning techniques. In my experience, breaking down these insane runs into manageable parts is key. Let's get into the nitty-gritty of how this incredible PB was achieved and how you might be able to replicate it.
This isn't just about running fast; it's about understanding every single enemy spawn, every linedef, and every possible shortcut or skip. We'll dissect the route, the critical strats, and the razor-thin margins that separate a good run from a legendary one. Get ready to learn the secrets behind this insane worldrecord!
MAP25 UV-Max: The 2:56 Strategy
MAP25, often called "The Cyber-Citadel," is a sprawling labyrinth filled with high-tier demons and environmental hazards. The UV-Max requirement means you can't afford to skip any enemies, forcing a specific, often dangerous, path. The 2:56 time suggests an incredibly optimized route that likely incorporates several execution-heavy skips or glitches. We'll break down the likely flow of such a run, focusing on the major segments of the map.
The initial approach to MAP25 is critical. The first few seconds dictate the flow for the entire map. A successful run starts with immediate aggression, clearing out the initial waves of enemies efficiently to prevent any delays.
From what I've seen in top-tier runs, the opening is all about speed and positioning. You need to know exactly where to move to aggro specific enemies and lead them into kill zones.
The strategy typically involves clearing key areas in a specific order to facilitate movement and avoid backtracking. Certain enemy groups, like Arch-viles or heavy demon clusters, need to be dealt with swiftly and decisively. Any hesitation or missed shot can easily add seconds, jeopardizing the entire run.
Key Strategies and Glitches
To achieve a time like 2:56 on MAP25 UV-Max, runners often rely on advanced techniques that might not be obvious to the casual player. These can include:
Monster Clipping: Using enemy bodies or specific geometry to clip through walls or obstacles, skipping large sections of the map. This is often risky but incredibly rewarding.
Line of Sight (LoS) Manipulation: Cleverly using the environment to break enemy line of sight, allowing the player to reposition or avoid incoming damage.
Damage Boosting: Intentionally taking damage from specific sources (like floor traps or certain projectiles) to be knocked into a different position or to initiate a faster movement state.
Early Aggro/Targeting: Triggering enemy spawns and targeting them before they become a significant threat. This often involves precise positioning and quick target switching.
Specific Weapon Strats: Utilizing the Plasma Rifle or Rocket Launcher for rapid clearing of dense enemy packs, often with specific firing patterns to maximize damage output.
The speedrun community is constantly innovating, and MAP25 has seen its fair share of discovered glitches and optimized routes. A 2:56 time almost certainly leverages at least one major skip or a highly optimized sequence of movements that might be considered a "glitch" by some.
I remember watching a run where a player used an Arch-vile's flame attack to launch themselves across a gap. That kind of creative risk-taking is what separates the pros.
Enemy Prioritization
On UV-Max, you can't ignore anyone. However, certain enemies pose a much greater threat to your time and survival. A smart runner prioritizes threats that can:
Block your path.
Deal massive damage quickly.
Spawn other dangerous enemies.
This means that during a speedrun, the focus shifts from survival to efficient elimination. You'll see runners immediately target:
Arch-viles: These are top priority due to their resurrection ability and devastating flame attack. Taking them out early prevents a cascade of reviving demons.
Cyberdemons/Spineals: Their projectile attacks can easily disrupt your movement and deal heavy damage.
Heavy Demon Clusters (Barons, Hell Knights): While not as immediately threatening as Arch-viles, a group of these can quickly overwhelm you if not dealt with.
Pain Elementals: Especially dangerous in tight corridors, as their Lost Souls can swarm and chip away at your health.
The key is to identify these threats the moment they spawn and dispatch them with the most efficient weapon available. This often means switching weapons on the fly.
Weapon Usage
The arsenal in Doom II is vast, but in a speedrun of this caliber, only a few weapons truly shine:
Super Shotgun: Your go-to for close-to-mid-range encounters with most demons. High damage output makes quick work of Hell Knights and Barons.
Plasma Rifle: Excellent for mid-range and dealing with large groups of weaker enemies quickly. Its rapid fire rate is invaluable for clearing paths.
Rocket Launcher: Essential for Arch-viles, Cyberdemons, and tight clusters of enemies. Splash damage is key, but direct hits are preferred for maximum efficiency.
BFG 9000: While tempting to use, the BFG is often reserved for specific, high-density encounters or particularly troublesome bosses that are hard to target otherwise. In a sub-3-minute run, its usage is extremely limited and strategic.
Mastering quick weapon switching is as important as aiming. You'll see runners firing a rocket, immediately switching to the Super Shotgun for a follow-up, and then perhaps back to the Plasma Rifle for ranged threats. This ballet of weapon management is crucial.
Run Optimizations and RNG
Achieving a time like 2:56 isn't just about skill; it's also heavily influenced by Random Number Generation (RNG). This includes:
Enemy projectile spread.
Enemy firing patterns.
Item placement (if applicable for health/ammo).
Spawn locations of certain key enemies.
A truly exceptional run minimizes the impact of bad RNG through superior play and route optimization. This means the runner has practiced the map so much that they can compensate for slightly unfavorable spawns or enemy behaviors. It also means the route itself is designed to take advantage of the most favorable RNG scenarios.
The concept of a WR (World Record) run implies that every possible optimization has been found and executed. For MAP25, this likely means exploiting every beneficial monster interaction and movement trick available. Even a single misplaced step or a delayed shot can mean the difference between a new PB and a failed attempt.
You can have the perfect strategy, but if the RNG gods aren't smiling, that WR run might just slip through your fingers. It's a constant battle against both the game's design and its randomness.
Frequently Asked Questions
What does UV-Max mean in Doom?
UV-Max stands for Ultra-Violence, Maximum Kills, and Maximum Items. It's the highest difficulty setting combined with the requirement to kill every enemy and collect every item on the map. This significantly increases the challenge and complexity of speedruns.
Is MAP25 from the original Doom II or an add-on?
MAP25, "The Cyber-Citadel," is part of the Hell Revealed add-on for Doom II, not the base game. Hell Revealed is known for its extreme difficulty and challenging level design.
How important is monster clipping in this speedrun?
For a run as optimized as 2:56, monster clipping or similar advanced geometry exploits are highly likely to be part of the strategy. These techniques allow runners to skip large portions of the map or manipulate enemy positions, shaving off critical seconds.
What is RNG in the context of speedrunning?
RNG stands for Random Number Generation. In games, it dictates many random events, such as enemy behavior, projectile patterns, or item drops. Speedrunners often need to account for or manipulate RNG to achieve the fastest possible times.
Is this speedrun achievable for beginners?
This specific run (2:56 UV-Max on MAP25) is extremely advanced and not suitable for beginners. It requires deep knowledge of the game, mastery of complex mechanics, and significant practice. Beginners should start with easier maps and lower difficulties.
This has been a deep dive into the incredible 2:56 UV-Max run of MAP25 from Hell Revealed. It’s a testament to the dedication, skill, and intricate planning that defines modern speedrunning. Whether you're aiming for your own PB or just enjoy watching mastery in action, runs like these push the boundaries of what’s possible.
What are your thoughts on this run? Did you know about these specific strats? Drop your comments below, share your own experiences with Hell Revealed, and join our Discord community to discuss all things gaming and speedruns! Let's keep the community vibrant and share the passion!
Introduction: The Nightmare is Over (Faster Than Ever!)
Doom II: Hell on Earth. Even the name strikes fear into the hearts of many gamers. Now, imagine tackling that hellish landscape on the absolute hardest difficulty, Nightmare!, and not just surviving, but absolutely *blitzing* through it. If you're a seasoned player, you know the sheer terror that Nightmare! mode can inflict. But what if I told you that the impossible has been achieved? Zero-Master, a name synonymous with speedrunning prowess, has dropped a jaw-dropping Tool-Assisted Speedrun (TAS) of Doom II on Nightmare! difficulty in a mind-boggling 12 minutes and 44 seconds. This isn't just a new Personal Best; this is a complete demolition of previous records, even surpassing the Ultra-Violence category. Let's dive deep into what makes this run a monumental achievement in the world of GamingSpeedrun.
What Exactly is a TAS?
Before we get lost in the intricate details of the run, it's crucial to understand what a Tool-Assisted Speedrun (TAS) is. Unlike a traditional speedrun where a player's skill and reflexes are paramount, a TAS is created using tools that allow for frame-perfect inputs and the exploration of mechanics beyond human capability. Think of it as a highly optimized, engineered playthrough. This doesn't diminish the ingenuity; it simply shifts the focus from raw execution to meticulous planning, route optimization, and exploitation of game engine quirks. It's a different breed of competition, showcasing the absolute theoretical limits of a game.
The Record Itself: 12:44 on Nightmare!
The original post mentioned a time of 12:44. This new TAS record isn't just fast; it's revolutionary. Let's break down the stats:
Previous Nightmare! TAS Record: Beaten by a massive 4 minutes and 14 seconds.
Faster Than Ultra-Violence TAS Record: Outpaced by 1 minute and 18 seconds.
Faster Than Nightmare! Non-TAS Record: A staggering 8 minutes and 30 seconds quicker.
This run was crafted over 28,500 tics (frames at 35fps), with every single input meticulously entered. The implications of this are immense. It shows that the game's engine, even on its hardest setting, has far more exploitable depth than previously thought. This isn't just about playing fast; it's about understanding the game at its most fundamental level.
Key Strategies and Glitches Exploited
To achieve such a ludicrous time, Zero-Master had to employ a combination of precise combat, aggressive movement, and, of course, some classic glitches and skips. While the full depth of the TAS is beyond a simple breakdown, here are some of the highlights and techniques likely employed:
Void Gliding: As mentioned in the original description, this technique, detailed in the Doom movement bible, allows players to clip through walls. While notoriously difficult and often impractical for human players, a TAS can leverage it to bypass entire sections of maps. The reference to E2M6 is a nod to one of the most well-known uses of this glitch.
Optimal Weapon Switching and Firing: Every shot counts on Nightmare!. Utilizing the most effective powerful weapons at the perfect moment, combined with rapid switching between them, is crucial for clearing enemies quickly. This includes using the rocket launcher for splash damage and precise hits.
Enemy Manipulation: Understanding enemy AI and pathing is vital. In a TAS, this means forcing enemies into predictable positions or even into environments where they can be eliminated instantly or bypassed entirely.
Super Fast Movement: Beyond the standard running speed, advanced movement techniques and exploiting game physics for faster traversal are key.
Boss Fights Optimized: The "Icon of Sin" fight is a prime example. The description mentions using only two rockets, a feat achieved through precise damage application and exploiting the RNG to ensure critical hits or near-perfect splash damage.
"The technical explanation can be found in the doom movement bible under the section void glide on the doomworld forums..."
Level Breakdowns: A Symphony of Precision
While a full map-by-map analysis would require its own deep dive, we can infer the level of optimization based on the overall time. Each of the 30 maps in Doom II must have been approached with near-perfect efficiency. Expect to see:
Minimal backtracking.
Aggressive enemy engagement, often leading to instant kills or strategic crowd control.
Intelligent use of pickups (ammo, health, armor) – only grabbing what's absolutely necessary and doing so with maximum speed.
Exploitation of level geometry to gain positional advantages or bypass threats.
The original post provides the time taken for each map, showcasing minuscule differences between them, highlighting the consistent precision required.
Comparison to Other Runs
The significance of this TAS becomes even clearer when contrasted with other speedrunning categories. The fact that it's faster than the UV TAS record indicates that Nightmare! difficulty, when exploited via TAS, offers unique opportunities for optimization that might not be present or as effective on UV. This challenges previous assumptions about the game's speedrunning potential and opens up new avenues for exploration, even for speedrun analysis.
"This improves the previous Nigtmare! TAS record by 4 minutes and 14 seconds, it is also faster than the current Ultra-Violence TAS record by 1 minute and 18 seconds..."
The Future of Doom Speedrunning
Runs like this push the boundaries of what we thought was possible. They inspire a new generation of runners and analysts to re-examine classic games. Could these TAS-specific glitches be adapted for speedrunning by human players in any significant way? Possibly not all of them, but the pursuit of such optimizations often leads to discoveries that *do* translate. This run is a testament to the enduring legacy of Doom and the incredible dedication of its speedrunners.
Frequently Asked Questions
Here are some common questions aspiring Doom speedrunners might have, especially after seeing a run like this:
Q: Can these specific TAS tricks be used in a regular, non-tool-assisted speedrun?
A: Generally, no. TAS techniques often rely on frame-perfect inputs and manipulation that are physically impossible for humans. However, the underlying mechanics and movement strategies might inspire human runners to find similar, albeit less extreme, optimizations.
Q: Is this run technically possible in the original DOS version of Doom?
A: Yes, the original description confirms that these tricks are technically possible in vanilla Doom/DOS. This highlights how deep the engine's mechanics run.
Q: How do speedrunners go through walls? Is it a hack?
A: It's typically not a hack, but rather exploiting the game's physics and collision detection. Techniques like "Void Gliding" or "Wrong Warps" allow players to clip through geometry by performing specific movements or actions at precise moments. This requires a deep understanding of the game's engine, as referenced in the Doom wiki.
Q: Can Doom II be completed even faster than this?
A: In TAS, the theoretical limit is constantly being pushed. While 12:44 is astonishing, it's always possible that future TAS runs could shave off more time through new discoveries or more refined execution. For non-TAS runs, the current world records are always being challenged.
Q: Where can I learn more about Doom speedrunning?
A: The best places are resources like Speedrun.com for leaderboards and strategies, the Doomworld forums for discussions, and YouTube channels dedicated to DOOM speedruns and TAS videos.
Conclusion: A Masterclass in Doom II Speedrunning
Zero-Master's 12:44 TAS of Doom II on Nightmare! difficulty is more than just a record; it's a declaration of mastery. It's a meticulously crafted piece of digital art that pushes the boundaries of what we thought possible in one of gaming's most iconic titles. This run demonstrates an unparalleled understanding of game mechanics, physics, and engine exploits. For anyone interested in the absolute peak of speedrunning, this is a must-watch. It’s a reminder that even in a game as old as Doom, there are still profound secrets waiting to be uncovered by dedicated and brilliant minds within the Gamer Community.
What are your thoughts on this incredible run? Did you know these kinds of glitches were possible? Share your insights and any other mind-blowing Doom speedruns you've seen in the comments below! And if you want to discuss gaming strategies or discover more incredible feats, join our Discord community!