
Table of Contents
Welcome, Slayer!
Hello and welcome to GamingSpeedrun! You're witnessing the culmination of extreme dedication: a new World **Record** for DOOM Eternal in the 100% Ultra-Nightmare Restricted category, clocking in at a staggering 1:46:39. This is more than just a **PB**; it's a testament to the relentless pursuit of perfection in one of the most demanding games available on **PC**, **Xbox**, and **Playstation**.This run pushes the boundaries of what we thought was humanly possible in DOOM Eternal. The precision required is simply mind-boggling.As the most complete and updated gaming blog on the internet, we aim to bring you the raw, unfiltered passion of the **gaming** community. Whether you're a seasoned speedrunner aiming for your own **WR** or a curious observer, this **record** offers a fascinating glimpse into the extreme end of **speedrunning** and **gaming**.
The Run: Segment by Segment
Breaking down a run of this caliber is essential to understanding the sheer skill involved. Here’s a look at the segment timings that led to this incredible new **WR**:- 00:00 - Hell on Earth
- 08:51 - Exultia
- 20:09 - Cultist Base
- 33:14 - Doom Hunter Base
- 40:41 - Super Gore Nest
- 54:19 - Arc Complex
- 1:06:57 - Mars Core
- 1:15:42 - Sentinel Prime
- 1:19:03 - Taras Nabad
- 1:31:47 - Nekravol
- 1:37:45 - Nekravol Part 2
- 1:45:20 - Urdak
- 1:53:50 - Final Sin
Understanding "Restricted"
A common question that arises with this particular **record** is: "What does 'Restricted' mean?" In the context of DOOM Eternal speedrunning, the "Restricted" category often implies a specific set of rules that limit certain actions, glitches, or equipment. It’s crucial to consult the official leaderboards for the precise definition.The 'Restricted' tag is vital. It ensures a level playing field and highlights different aspects of skill, often focusing on pure gameplay mastery rather than exploit execution. You can find more information on what 'restricted' means by viewing the rules on speedrun.com.For this specific **WR**, the "Restricted" designation likely pertains to a set of rules that prevent certain advanced glitches or sequence breaks, forcing the runner to engage with the game’s intended mechanics and combat loops more directly. This often makes the **speedrun** even more impressive, as it relies purely on execution and knowledge.
Key Strategies and Techniques
Achieving a 100% completion on Ultra-Nightmare is already a monumental feat. Doing it under the constraints of a **speedrun** and a "Restricted" category requires an intimate knowledge of the game's AI, enemy patterns, and level design. Here are some elements that are crucial for runs like this:- Combat Efficiency: Mastering the "Doom Dance" is non-negotiable. This involves rapid weapon switching, utilizing equipment like the Flame Belch and Ice Bomb for resources, and precise Glory Kill timing to maintain invulnerability frames and health/ammo.
- Movement Tech: Advanced movement, including flame-dash cancels, precise platforming, and optimal use of the monkey bars, is critical to maintaining speed and avoiding damage.
- Resource Management: Knowing exactly when and where to find ammo, health, and armor is paramount. On Ultra-Nightmare, mistakes are unforgiving, and running dry on resources can mean the end of a **PB**.
- Glitch Exploitation (within restrictions): Even in "Restricted" categories, some minor sequence breaks or AI manipulations might be permitted. Identifying and executing these flawlessly is key to gaining precious seconds. For instance, understanding enemy AI and how to manipulate their pathing can save significant time in combat encounters.
- RNG Manipulation: While difficult to control, understanding and sometimes subtly influencing **RNG** (Random Number Generation) for things like enemy spawns or item drops can make a difference.
Impact on the DOOM Speedrunning Community
New **WR**s like this don't just represent a personal achievement; they galvanize the entire **gaming** community. This run sets a new benchmark, inspiring other runners to refine their own **strats**, discover new tricks, and push their limits. The **speedrunning** scene for DOOM Eternal is incredibly active, with runners constantly experimenting and sharing knowledge on platforms like Discord and **streaming** sites. A **WR** like this often leads to a flurry of activity as the community dissects the run, learns from it, and attempts to replicate or even surpass it. It's a thrilling cycle of innovation and competition that keeps the **#speedrun** community vibrant and exciting. This new record is a beacon for all aspiring **speedrunners** out there, proving that with enough dedication and skill, the impossible can become the new standard. This is what **POG** moments are made of!Frequently Asked Questions
Q1: What is the difference between this WR and a standard 100% Ultra-Nightmare run?
A1: The "Restricted" tag typically means certain glitches, exploits, or methods of gameplay are disallowed according to specific community rules. This forces runners to rely more on pure skill, combat prowess, and intended game mechanics.
Q2: How long did the runner train for this specific record?
A2: While we don't have exact figures for this particular run, achieving a World **Record** of this magnitude usually requires thousands of hours of dedicated practice over months, if not years.
Q3: Where can I find the official leaderboards for DOOM Eternal speedruns?
A3: The primary resource for official speedrun leaderboards is speedrun.com. You can find the DOOM Eternal page there to see all categories, records, and rules.
Q4: Is Ultra-Nightmare difficulty permanently unlocked after this run?
A4: Ultra-Nightmare difficulty is typically unlocked after completing the game on Nightmare difficulty. Achieving this **WR** implies the runner has already mastered the game at its highest base difficulty.
Q5: What is the significance of a "Restricted" category in speedrunning?
A5: Restricted categories aim to focus on specific aspects of a game's design or player skill. They often serve to exclude "game-breaking" glitches or exploits, leading to runs that feel more like a traditional playthrough but executed at extreme speeds and efficiency.