Skip to main content
Doom Eternal - 100% Ultra-Nightmare in 2:22:11
Well, it's been nearly 2 months and I had some new route changes I wanted to show off so I guess it's back to 100% UNM again earlier than I had in mind, though it's only 15 minutes faster than my previous time! I've also given up on any other challenge run I was doing for now, got too exhausting.. and I needed to beat my 2:25 any% unm time I did 3 months ago with 100%. Sub 2:20 is definitely possible, the real dream though is to see someone do sub 2:17:11, which is ByteMe's record time for Doom 2016, as eternal being faster than doom 2016 would be quite funny, getting close. 100% is all weapons upgraded, get all sentinel crystals, weapon points, tokens and collectibles, unlock everything in the fortress and get all codexe entries. This will leave you with 8 weapon points, 15 tokens, 4 batteries and no ??? in the codex at the end, which I confirm after the IoS. My own additional restrictions: - No intentional use of any major glitches (out of bounds stuff mainly). - No scripts, macros or other cheats. - No use of console (so no rebinding of jump to mousewheel). - If a crash happens at low health when I'm in a dangerous position or I get a clear advantage from it my run is invalid, otherwise I don't care. Here I actually crashed once on loading cultist base. In-game Time is about 2:22:11, Real Time is about 2:25:02. Time start of levels: Hell on Earth: 0:00:31 Exultia: 0:08:49 Cultist Base: 0:23:40 DOOM Hunter Base: 0:41:04 Super Gore Nest: 0:51:42 ARC Complex: 1:05:37 Mars Core: 1:22:40 Sentinel Prime: 1:33:31 Taras Nabad: 1:37:28 Nekravol: 1:52:50 Nekravol – Part II: 2:00:16 Urdak: 2:07:08 Final Sin: 2:17:50 Time start of slayer gates: Slayer Gate 1: 0:17:43 Slayer Gate 2: 0:37:38 Slayer Gate 3: 1:00:57 Slayer Gate 4: 1:09:26 Slayer Gate 5: 1:30:57 Slayer Gate 6: 1:47:24 Graphics settings are set to max/ultra nightmare, FOV is 115. I've written a lengthy text of misc details in a pastebin to answer commonly asked questions and give some insight on the routing, weapon choices etc here: https://ift.tt/yMVLmDE I run on version 1.0 instead of the latest patch. The current patch is 1.2, which is very unlikely to be the final version. I'll switch to current patch even if it's slower when the game is no longer being updated, as running on some intermidiate patch that's not the fastest is rather pointless, but I feel a category like 100% should be run on the latest patch. With version 1.2 there is a lot of time loss since the marauder ice bomb glitch is fixed, probably adds up to a couple of minutes at least. One can only hope they decide to allow us to skip the battery insertion animation in the fortress and thus make it a faster version one day. My last 3 attempts: 1: Just as the Icon of Sin death cutscene was playing I thought "Alright, now to check... fuck, didn't I forget that elena log?", yes.. yes I did. 2: "Alright, the time is shit, but just kill the Icon of Sin and be done with it" I destroy 7 out of 8 body parts in the second phase and get killed by a lost soul about a meter away from the soulsphere. 3: This one. When I started these last attempts I did have a few resets on Hell on Earth though, forgot an item on DHB and died once on ARC Complex as well, but otherwise my consistency is really good at the moment. Here slayer gate 3 should have been my first death on Super Gore Nest though, had a close call at the start of ARC Complex too. The 2 failed attempts I had before this one were between 2:28-2:29 RTA, so this was over 3 minutes faster (even with a crash), so that's nice. Some changes I've come up with or adjustments: - Fast travel on ARC Complex, skips the turret elevators. - Fast travel on Urdak, skip the 30 seconds cutscene for the first ring + some smaller sections by the second secret encounter. Also use of BFG to clear out the first fight instead of the first secret encounter. - Included use of the destroyer blade, because it's really good. - Switched back to heat blast upgrades first since I can't be bothered to headshot stuff anymore. And a lot of other smaller things. A few comments about the run: Slayer gate 1 was bad, gate 3 was abysmal, but gate 5 went well for once. I think I lost the most time on ARC Complex. Disappointed I failed the meathook skip at mars core for the first time. Taras Nabad has a visual glitch if you go too far above the map by the second pain elemental. Had to take a moment to think about which side I'm supposed to glory kill on Nekravol after failing the first one. Had a small skip in mind after the tyrant arena on final sin, but I failed it twice. I think I got every single marauder kill rather quickly. That cutscene after the first baron on urdak, no idea what was up with that... lol. Thanks for watching.
hello and welcome to gaming speedrun. You Are watching Doom Eternal - 100% Ultra-Nightmare in 2:22:11 published at July 17, 2020 at 10:38AM. Welcome to the most complete and updated gaming blog on the internet. Follow us on social networks and do not forget to visit our main page:
gamingspeedrun.blogspot.com
If you like what I do and want to support TRUE hardcore gaming, I invite you to visit our store to buy cheap and exclusive NFTs: https://mintable.app/u/cha0smagick
Join our Discord channel. Click here!
ignore tags:
#xbox,#playstation,#gaming,#speedrun,#WR,#world,#record,#speedrunning,#news,#POG,#PB,#pc#gamer,#streaming,#online,#rpg,#mmorpg,#internet,#test
Comments
Post a Comment